Question
I plan to have 2 Unity Projects (so that I can target different builds). I'm looking for a simple and fast way to stream data between the two.
The first Project is using standalone with OpenVr and the other is using UWP together with MRTK. I essentially want to send events back and forth between the 2.
Context:
I want to use Vive Trackers and remote a scene to the Hololens, where Gameobjects follow the position of the Vive Trackers. Vive Trackers require SteamVr and OpenVr. Apparently, they are not compatible with the MRTK: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/5754
Which brings me either to 2 Unity Projects where I (hopefully) can easily send data back and forth or to Peer-to-Peer/Server-Client Solution. However, I couldn't an easy and quick solution for the latter, but you can prove me wrong.