Questions tagged [opengl-sc]

Subset of the OpenGL 3D graphics API designed for the Safety Critical applications like avionics, industrial, military, medical, and automotive systems.

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Finding max-min pixel luminance on screen/in texture without GLSL support

In my 2D map application, I have 16-bit heightmap textures containing altitudes in meters associated to a point on the map. When I draw these textures on the screen, I would like to display an analysis such that the pixel referring to the highest…
nerdkan
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Is there a way to load 2 separate textures into the first two and last two channels in OpenGL SC 2.0?

I am trying to use 2 mipmapped textures within a fragment shader. I cannot combine them prior to loading as I must load the textures from separate sources (i.e. separate files). During rendering, I have to choose between texture data from one or the…
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Interest of using glPolygonMode OpenGL command

When reading the specification of glPolygonMode(), I have the feeling that it is just an alternative way to fill a polygon with the desired color. Am I right? Because if yes, what is the benefit of using this command to fill a polygon, rather than…
LudoDu31
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EGL_EXT_Compositor example and behavior

I’m trying to understand the usage of the EXT_compositor extension. The easiest way after reading the description of the extension is to see some usage example. But no luck, I didn’t find any example at all. So, does anyone have and can please…
user893269
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Questions about Display List OpenGL SC 1.0.1

I have several questions about the Display Lists in OpenGL SC 1.0.1: if I understand well, a display list saves a sequence of OpenGL primitives commands, to be reused after at runtime. Now, let's say that I also include in this Display List an…
LudoDu31
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VX works simulator with Opengl SC

Is there any VXworks simulator available where i can build my Opengl ES or SC application and run it? I'm new to opengl plateform, My project involves Development of display for safety critical system. I want to simulate a basic opengl sc code on…