Questions tagged [opengl-es-3.0]

Subset of the OpenGL 3D graphics API designed for embedded devices such as mobile phones. The version 3 was publicly released in August 2012. OpenGL ES 3.0 is backwards compatible with OpenGL ES 2.0, enabling applications to incrementally add new visual features to applications.

Subset of the OpenGL 3D graphics API (especially, subset of OpenGL 3 Core Profile) designed for embedded devices such as mobile phones. The version 3 was publicly released in August 2012. OpenGL ES 3.0 is backwards compatible with OpenGL ES 2.0, enabling applications to incrementally incorporate new visual features.

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Iridescence effect in OpenGL ES 2.0/3.0. Replacing the black area

I am trying to apply an iridescence effect to an object. For this, I used the following shaders: Vertex shader: #version 300 es uniform mat4 u_mvpMatrix; uniform mat4 u_mvMatrix; uniform mat4 u_vMatrix; in vec4 a_position; in vec2…
alexrnov
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Directional lighting is not constant in OpenGL ES 2.0/3.0

Problem: The direction of the directional light changes when the position of the object changes. I watched posts with a similar problem: Directional light in worldSpace is dependent on viewMatrix OpenGL directional light shader Diffuse lighting for…
alexrnov
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Cubemap texture with bitmap in OpenGL ES 2.0/3.0

When I create a cubemap texture with simple colors, this works well: @JvmStatic fun createSimpleTextureCubemap() { val textureId = IntArray(1) val cubeFace0 = byteArrayOf(127, 127, 127) val cubeFace1 = byteArrayOf(0, 127, 0) ... //…
alexrnov
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Refraction in OpenGL ES 2.0/3.0. Large pixels texture

Trying to implement refraction in OpenGL ES 2.0/3.0. Used the following shaders: Vertex shader: #version 300 es precision lowp float; uniform mat4 u_mvMatrix; in vec4 a_position; in vec3 a_normal; ... out mediump vec2 v_refractCoord; const…
alexrnov
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WebGL2 row_major qualifier works unexpectedly

I just wrote a demo from https://www.khronos.org/registry/webgl/sdk/tests/conformance2/glsl3/matrix-row-major.html?webglVersion=2&dumpShaders=undefined&quiet=0: Row-major matrix…</div> <div class="grid ai-start jc-space-between fw-wrap"> <div class="grid gs4 fw-wrap tags "> <a href="../../questions/tagged/javascript" class="post-tag grid--cell" title="show questions tagged 'javascript'" rel="tag">javascript</a> <a href="../../questions/tagged/shader" class="post-tag grid--cell" title="show questions tagged 'shader'" rel="tag">shader</a> <a href="../../questions/tagged/webgl2" class="post-tag grid--cell" title="show questions tagged 'webgl2'" rel="tag">webgl2</a> <a href="../../questions/tagged/opengl-es-3.0" class="post-tag grid--cell" title="show questions tagged 'opengl-es-3.0'" rel="tag">opengl-es-3.0</a> <a href="../../questions/tagged/row-major-order" class="post-tag grid--cell" title="show questions tagged 'row-major-order'" rel="tag">row-major-order</a> </div> <div class="started mt0"> <div class="s-user-card s-user-card"> <time class="s-user-card--time" datetime="asked Apr 28 '20 at 06:52">asked Apr 28 '20 at 06:52</time> <a href="../../users/12202748/jian-wang" class="s-avatar s-avatar__32 s-user-card--avatar"> <img class="s-avatar--image" src="../../users/profiles/12202748.webp" data-jdenticon-width="32" data-jdenticon-height="32" data-jdenticon-value="Jian Wang" /> </a> <div class="s-user-card--info"> <a href="../../users/12202748/jian-wang" class="s-user-card--link">Jian Wang</a> <ul class="s-user-card--awards"> <li class="s-user-card--rep" title="reputation score">41</li> <li class="s-award-bling s-award-bling__bronze" title="4 bronze badges">4</li> </ul> </div> </div> </div> </div> </div> </div> </div> <div class="mln24"> <div class="question-summary" id="question-summary-61241521"> <div class="statscontainer"> <div class="stats"> <div class="vote"> <div class="votes"> <span class="vote-count-post"><strong>1</strong></span> <div class="viewcount">vote</div> </div> </div> <div class="status answered-accepted"> <strong>1</strong> answer </div> </div> </div> <div class="summary"> <h3><a href="../../questions/61241521/combining-the-opengl-es-rendering-and-ui-elements-in-android" class="question-hyperlink">Combining the OpenGL ES rendering and UI-elements in Android</a></h3> <div class="excerpt">Android application uses android.opengl.GLSurfaceView to rendering OpenGL ES: public class GameActivity extends AppCompatActivity { private SurfaceView surfaceView; @Override protected void onCreate(Bundle state) { ... …</div> <div class="grid ai-start jc-space-between fw-wrap"> <div class="grid gs4 fw-wrap tags "> <a href="../../questions/tagged/java" class="post-tag grid--cell" title="show questions tagged 'java'" rel="tag">java</a> <a href="../../questions/tagged/android" class="post-tag grid--cell" title="show questions tagged 'android'" rel="tag">android</a> <a href="../../questions/tagged/opengl-es-2.0" class="post-tag grid--cell" title="show questions tagged 'opengl-es-2.0'" rel="tag">opengl-es-2.0</a> <a href="../../questions/tagged/opengl-es-3.0" class="post-tag grid--cell" title="show questions tagged 'opengl-es-3.0'" rel="tag">opengl-es-3.0</a> </div> <div class="started mt0"> <div class="s-user-card s-user-card"> <time class="s-user-card--time" datetime="asked Apr 16 '20 at 02:02">asked Apr 16 '20 at 02:02</time> <a href="../../users/12787936/alexrnov" class="s-avatar s-avatar__32 s-user-card--avatar"> <img class="s-avatar--image" src="../../users/profiles/12787936.webp" data-jdenticon-width="32" data-jdenticon-height="32" data-jdenticon-value="alexrnov" /> </a> <div class="s-user-card--info"> <a href="../../users/12787936/alexrnov" class="s-user-card--link">alexrnov</a> <ul class="s-user-card--awards"> <li class="s-user-card--rep" title="reputation score">2,346</li> <li class="s-award-bling s-award-bling__gold" title="3 gold badges">3</li> <li class="s-award-bling s-award-bling__silver" title="18 silver badges">18</li> <li class="s-award-bling s-award-bling__bronze" title="34 bronze badges">34</li> </ul> </div> </div> </div> </div> </div> </div> </div> <div class="mln24"> <div class="question-summary" id="question-summary-60710993"> <div class="statscontainer"> <div class="stats"> <div class="vote"> <div class="votes"> <span class="vote-count-post"><strong>1</strong></span> <div class="viewcount">vote</div> </div> </div> <div class="status "> <strong>1</strong> answer </div> </div> </div> <div class="summary"> <h3><a href="../../questions/60710993/android-opengl-es-3-what-is-the-alternative-of-vector3f-and-matrix4f-classes" class="question-hyperlink">Android openGL ES 3 what is the alternative of Vector3f and Matrix4f classes?</a></h3> <div class="excerpt">In openGL when using LWJGL, you will be able to create a transformation matrix like this: public static Matrix4f createTransformationMatrix(Vector3f translation,float rx,float ry,float rz,float scale ){ Matrix4f matrix = new…</div> <div class="grid ai-start jc-space-between fw-wrap"> <div class="grid gs4 fw-wrap tags "> <a href="../../questions/tagged/android" class="post-tag grid--cell" title="show questions tagged 'android'" rel="tag">android</a> <a href="../../questions/tagged/opengl-es" class="post-tag grid--cell" title="show questions tagged 'opengl-es'" rel="tag">opengl-es</a> <a href="../../questions/tagged/shader" class="post-tag grid--cell" title="show questions tagged 'shader'" rel="tag">shader</a> <a href="../../questions/tagged/opengl-es-3.0" class="post-tag grid--cell" title="show questions tagged 'opengl-es-3.0'" rel="tag">opengl-es-3.0</a> </div> <div class="started mt0"> <div class="s-user-card s-user-card"> <time class="s-user-card--time" datetime="asked Mar 16 '20 at 17:59">asked Mar 16 '20 at 17:59</time> <a href="../../users/12769136/someuser" class="s-avatar s-avatar__32 s-user-card--avatar"> <img class="s-avatar--image" src="../../users/profiles/12769136.webp" data-jdenticon-width="32" data-jdenticon-height="32" data-jdenticon-value="SomeUser" /> </a> <div class="s-user-card--info"> <a href="../../users/12769136/someuser" class="s-user-card--link">SomeUser</a> <ul class="s-user-card--awards"> <li class="s-user-card--rep" title="reputation score">75</li> <li class="s-award-bling s-award-bling__bronze" title="7 bronze badges">7</li> </ul> </div> </div> </div> </div> </div> </div> </div> <div class="mln24"> <div class="question-summary" id="question-summary-60660082"> <div class="statscontainer"> <div class="stats"> <div class="vote"> <div class="votes"> <span class="vote-count-post"><strong>1</strong></span> <div class="viewcount">vote</div> </div> </div> <div class="status answered-accepted"> <strong>1</strong> answer </div> </div> </div> <div class="summary"> <h3><a href="../../questions/60660082/how-to-create-a-vao-in-opengl-es-3-android" class="question-hyperlink">How to create a VAO in openGL ES 3 android</a></h3> <div class="excerpt">So in normal openGL you can create a VAO like this glGenVetrexArray(); and expect this function to create a VAO for you and gives you an int which is VAO ID. The problem In android the function is like this: glGenVetrexArray(int n , int[] array,…</div> <div class="grid ai-start jc-space-between fw-wrap"> <div class="grid gs4 fw-wrap tags "> <a href="../../questions/tagged/java" class="post-tag grid--cell" title="show questions tagged 'java'" rel="tag">java</a> <a href="../../questions/tagged/android" class="post-tag grid--cell" title="show questions tagged 'android'" rel="tag">android</a> <a href="../../questions/tagged/opengl-es" class="post-tag grid--cell" title="show questions tagged 'opengl-es'" rel="tag">opengl-es</a> <a href="../../questions/tagged/opengl-es-3.0" class="post-tag grid--cell" title="show questions tagged 'opengl-es-3.0'" rel="tag">opengl-es-3.0</a> </div> <div class="started mt0"> <div class="s-user-card s-user-card"> <time class="s-user-card--time" datetime="asked Mar 12 '20 at 18:38">asked Mar 12 '20 at 18:38</time> <a href="../../users/12769136/someuser" class="s-avatar s-avatar__32 s-user-card--avatar"> <img class="s-avatar--image" src="../../users/profiles/12769136.webp" data-jdenticon-width="32" data-jdenticon-height="32" data-jdenticon-value="SomeUser" /> </a> <div class="s-user-card--info"> <a href="../../users/12769136/someuser" class="s-user-card--link">SomeUser</a> <ul class="s-user-card--awards"> <li class="s-user-card--rep" title="reputation score">75</li> <li class="s-award-bling s-award-bling__bronze" title="7 bronze badges">7</li> </ul> </div> </div> </div> </div> </div> </div> </div> <div class="mln24"> <div class="question-summary" id="question-summary-58015221"> <div class="statscontainer"> <div class="stats"> <div class="vote"> <div class="votes"> <span class="vote-count-post"><strong>1</strong></span> <div class="viewcount">vote</div> </div> </div> <div class="status "> <strong>1</strong> answer </div> </div> </div> <div class="summary"> <h3><a href="../../questions/58015221/how-to-create-a-histogram-in-webgl2-using-16-bit-data" class="question-hyperlink">How to create a histogram in WebGL2 using 16 bit data?</a></h3> <div class="excerpt"> var gl, utils, pseudoImg, vertices; var img = null; document.addEventListener('DOMContentLoaded', () => { utils = new WebGLUtils(); vertices = utils.prepareVec2({x1 : -1.0, y1 : -1.0, x2 : 1.0, y2 : 1.0}); gl =…</div> <div class="grid ai-start jc-space-between fw-wrap"> <div class="grid gs4 fw-wrap tags "> <a href="../../questions/tagged/opengl-es-3.0" class="post-tag grid--cell" title="show questions tagged 'opengl-es-3.0'" rel="tag">opengl-es-3.0</a> <a href="../../questions/tagged/webgl2" class="post-tag grid--cell" title="show questions tagged 'webgl2'" rel="tag">webgl2</a> </div> <div class="started mt0"> <div class="s-user-card s-user-card"> <time class="s-user-card--time" datetime="asked Sep 19 '19 at 16:20">asked Sep 19 '19 at 16:20</time> <a href="../../users/3085578/graphics123" class="s-avatar s-avatar__32 s-user-card--avatar"> <img class="s-avatar--image" src="../../users/profiles/3085578.webp" data-jdenticon-width="32" data-jdenticon-height="32" data-jdenticon-value="graphics123" /> </a> <div class="s-user-card--info"> <a href="../../users/3085578/graphics123" class="s-user-card--link">graphics123</a> <ul class="s-user-card--awards"> <li class="s-user-card--rep" title="reputation score">1,191</li> <li class="s-award-bling s-award-bling__gold" title="3 gold badges">3</li> <li class="s-award-bling s-award-bling__silver" title="20 silver badges">20</li> <li class="s-award-bling s-award-bling__bronze" title="57 bronze badges">57</li> </ul> </div> </div> </div> </div> </div> </div> </div> <div class="mln24"> <div class="question-summary" id="question-summary-57950196"> <div class="statscontainer"> <div class="stats"> <div class="vote"> <div class="votes"> <span class="vote-count-post"><strong>1</strong></span> <div class="viewcount">vote</div> </div> </div> <div class="status answered-accepted"> <strong>1</strong> answer </div> </div> </div> <div class="summary"> <h3><a href="../../questions/57950196/how-to-include-opengles-3-in-visual-studio-android" class="question-hyperlink">How to include OpenGLES 3 in Visual Studio (Android)</a></h3> <div class="excerpt">I'm trying to use Visual Studio to make an Android app with C++ / OpenGLES. I started with the template project "OpenGLES Application (Android, iOS)" but this uses OpenGLES 1, and it seems in order to use VAOs I need to upgrade this to OpenGLES 3…</div> <div class="grid ai-start jc-space-between fw-wrap"> <div class="grid gs4 fw-wrap tags "> <a href="../../questions/tagged/android" class="post-tag grid--cell" title="show questions tagged 'android'" rel="tag">android</a> <a href="../../questions/tagged/visual-studio" class="post-tag grid--cell" title="show questions tagged 'visual-studio'" rel="tag">visual-studio</a> <a href="../../questions/tagged/visual-c++" class="post-tag grid--cell" title="show questions tagged 'visual-c++'" rel="tag">visual-c++</a> <a href="../../questions/tagged/opengl-es-3.0" class="post-tag grid--cell" title="show questions tagged 'opengl-es-3.0'" rel="tag">opengl-es-3.0</a> </div> <div class="started mt0"> <div class="s-user-card s-user-card"> <time class="s-user-card--time" datetime="asked Sep 16 '19 at 03:57">asked Sep 16 '19 at 03:57</time> <a href="../../users/10296666/nar" class="s-avatar s-avatar__32 s-user-card--avatar"> <img class="s-avatar--image" src="../../users/profiles/10296666.webp" data-jdenticon-width="32" data-jdenticon-height="32" data-jdenticon-value="nar" /> </a> <div class="s-user-card--info"> <a href="../../users/10296666/nar" class="s-user-card--link">nar</a> <ul class="s-user-card--awards"> <li class="s-user-card--rep" title="reputation score">11</li> <li class="s-award-bling s-award-bling__bronze" title="6 bronze badges">6</li> </ul> </div> </div> </div> </div> </div> </div> </div> <div class="mln24"> <div class="question-summary" id="question-summary-57217090"> <div class="statscontainer"> <div class="stats"> <div class="vote"> <div class="votes"> <span class="vote-count-post"><strong>1</strong></span> <div class="viewcount">vote</div> </div> </div> <div class="status "> <strong>1</strong> answer </div> </div> </div> <div class="summary"> <h3><a href="../../questions/57217090/what-happens-if-you-call-glbufferdata-on-a-mapped-buffer" class="question-hyperlink">What happens if you call glBufferData on a mapped buffer?</a></h3> <div class="excerpt">What happens if you call glBufferData on a buffer currently mapped with glMapBufferRange? I suggest it would be illegal, but I cannot find anything in the spec: https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glBufferData.xhtml It is…</div> <div class="grid ai-start jc-space-between fw-wrap"> <div class="grid gs4 fw-wrap tags "> <a href="../../questions/tagged/opengl-es" class="post-tag grid--cell" title="show questions tagged 'opengl-es'" rel="tag">opengl-es</a> <a href="../../questions/tagged/opengl-es-3.0" class="post-tag grid--cell" title="show questions tagged 'opengl-es-3.0'" rel="tag">opengl-es-3.0</a> </div> <div class="started mt0"> <div class="s-user-card s-user-card"> <time class="s-user-card--time" datetime="asked Jul 26 '19 at 09:30">asked Jul 26 '19 at 09:30</time> <a href="../../users/9069780/desperado17" class="s-avatar s-avatar__32 s-user-card--avatar"> <img class="s-avatar--image" src="../../users/profiles/9069780.webp" data-jdenticon-width="32" data-jdenticon-height="32" data-jdenticon-value="Desperado17" /> </a> <div class="s-user-card--info"> <a href="../../users/9069780/desperado17" class="s-user-card--link">Desperado17</a> <ul class="s-user-card--awards"> <li class="s-user-card--rep" title="reputation score">835</li> <li class="s-award-bling s-award-bling__silver" title="6 silver badges">6</li> <li class="s-award-bling s-award-bling__bronze" title="12 bronze badges">12</li> </ul> </div> </div> </div> </div> </div> </div> </div> <div class="mln24"> <div class="question-summary" id="question-summary-57109764"> <div class="statscontainer"> <div class="stats"> <div class="vote"> <div class="votes"> <span class="vote-count-post"><strong>1</strong></span> <div class="viewcount">vote</div> </div> </div> <div class="status answered-accepted"> <strong>1</strong> answer </div> </div> </div> <div class="summary"> <h3><a href="../../questions/57109764/untextured-quad-not-rendering-in-opengl-es-3-0" class="question-hyperlink">Untextured Quad not rendering in OpenGL ES 3.0</a></h3> <div class="excerpt">I've recently coded a simple game using the javax.swing framework and want to release it as an android application. I did some research and discovered that most apps use java and OpenGL ES. I have some experience with OpenGL but am familiarizing…</div> <div class="grid ai-start jc-space-between fw-wrap"> <div class="grid gs4 fw-wrap tags "> <a href="../../questions/tagged/java" class="post-tag grid--cell" title="show questions tagged 'java'" rel="tag">java</a> <a href="../../questions/tagged/android" class="post-tag grid--cell" title="show questions tagged 'android'" rel="tag">android</a> <a href="../../questions/tagged/opengl-es" class="post-tag grid--cell" title="show questions tagged 'opengl-es'" rel="tag">opengl-es</a> <a href="../../questions/tagged/glsles" class="post-tag grid--cell" title="show questions tagged 'glsles'" rel="tag">glsles</a> <a href="../../questions/tagged/opengl-es-3.0" class="post-tag grid--cell" title="show questions tagged 'opengl-es-3.0'" rel="tag">opengl-es-3.0</a> </div> <div class="started mt0"> <div class="s-user-card s-user-card"> <time class="s-user-card--time" datetime="asked Jul 19 '19 at 09:42">asked Jul 19 '19 at 09:42</time> <a href="../../users/10835645/j-lengel" class="s-avatar s-avatar__32 s-user-card--avatar"> <img class="s-avatar--image" src="../../users/profiles/10835645.webp" data-jdenticon-width="32" data-jdenticon-height="32" data-jdenticon-value="J. Lengel" /> </a> <div class="s-user-card--info"> <a href="../../users/10835645/j-lengel" class="s-user-card--link">J. Lengel</a> <ul class="s-user-card--awards"> <li class="s-user-card--rep" title="reputation score">570</li> <li class="s-award-bling s-award-bling__silver" title="3 silver badges">3</li> <li class="s-award-bling s-award-bling__bronze" title="16 bronze badges">16</li> </ul> </div> </div> </div> </div> </div> </div> </div> <div class="mln24"> <div class="question-summary" id="question-summary-56430242"> <div class="statscontainer"> <div class="stats"> <div class="vote"> <div class="votes"> <span class="vote-count-post"><strong>1</strong></span> <div class="viewcount">vote</div> </div> </div> <div class="status "> <strong>0</strong> answers </div> </div> </div> <div class="summary"> <h3><a href="../../questions/56430242/gles-3-0-shaders-using-gl-vertexid-does-not-render-on-iphone-but-in-the-simula" class="question-hyperlink">GLES 3.0 Shaders using gl_VertexID does not render on iPhone, but in the simulator</a></h3> <div class="excerpt">I'm porting a GLES 3.0 Android application to iPhone, and every shader renders except a few shaders which utilize gl_VertexID. They do render in the simulator though. Does anyone know if gl_VertexID does not work on the iPhone, or if they act…</div> <div class="grid ai-start jc-space-between fw-wrap"> <div class="grid gs4 fw-wrap tags "> <a href="../../questions/tagged/ios" class="post-tag grid--cell" title="show questions tagged 'ios'" rel="tag">ios</a> <a href="../../questions/tagged/opengl-es" class="post-tag grid--cell" title="show questions tagged 'opengl-es'" rel="tag">opengl-es</a> <a href="../../questions/tagged/ios-simulator" class="post-tag grid--cell" title="show questions tagged 'ios-simulator'" rel="tag">ios-simulator</a> <a href="../../questions/tagged/glsles" class="post-tag grid--cell" title="show questions tagged 'glsles'" rel="tag">glsles</a> <a href="../../questions/tagged/opengl-es-3.0" class="post-tag grid--cell" title="show questions tagged 'opengl-es-3.0'" rel="tag">opengl-es-3.0</a> </div> <div class="started mt0"> <div class="s-user-card s-user-card"> <time class="s-user-card--time" datetime="asked Jun 03 '19 at 15:17">asked Jun 03 '19 at 15:17</time> <a href="../../users/100724/viktor-sehr" class="s-avatar s-avatar__32 s-user-card--avatar"> <img class="s-avatar--image" src="../../users/profiles/100724.webp" data-jdenticon-width="32" data-jdenticon-height="32" data-jdenticon-value="Viktor Sehr" /> </a> <div class="s-user-card--info"> <a href="../../users/100724/viktor-sehr" class="s-user-card--link">Viktor Sehr</a> <ul class="s-user-card--awards"> <li class="s-user-card--rep" title="reputation score">12,825</li> <li class="s-award-bling s-award-bling__gold" title="5 gold badges">5</li> <li class="s-award-bling s-award-bling__silver" title="58 silver badges">58</li> <li class="s-award-bling s-award-bling__bronze" title="90 bronze badges">90</li> </ul> </div> </div> </div> </div> </div> </div> </div> <div class="mln24"> <div class="question-summary" id="question-summary-54958761"> <div class="statscontainer"> <div class="stats"> <div class="vote"> <div class="votes"> <span class="vote-count-post"><strong>1</strong></span> <div class="viewcount">vote</div> </div> </div> <div class="status answered-accepted"> <strong>1</strong> answer </div> </div> </div> <div class="summary"> <h3><a href="../../questions/54958761/how-to-convert-these-opengl-shaders-to-opengl-es-shaders-for-gles3-for-android" class="question-hyperlink">How to convert these OpenGL Shaders to OpenGL ES shaders for GLES3 for android NDK?</a></h3> <div class="excerpt">The following Shaders fail with a return of -1, when i try. col_attr = glGetAttribLocation(prog, "v_col"); i tried different settings including switching , gl_FragColor to outColor and #version 300 es to #version 150 core and many more,…</div> <div class="grid ai-start jc-space-between fw-wrap"> <div class="grid gs4 fw-wrap tags "> <a href="../../questions/tagged/c++" class="post-tag grid--cell" title="show questions tagged 'c++'" rel="tag">c++</a> <a href="../../questions/tagged/android-ndk" class="post-tag grid--cell" title="show questions tagged 'android-ndk'" rel="tag">android-ndk</a> <a href="../../questions/tagged/shader" class="post-tag grid--cell" title="show questions tagged 'shader'" rel="tag">shader</a> <a href="../../questions/tagged/glsles" class="post-tag grid--cell" title="show questions tagged 'glsles'" rel="tag">glsles</a> <a href="../../questions/tagged/opengl-es-3.0" class="post-tag grid--cell" title="show questions tagged 'opengl-es-3.0'" rel="tag">opengl-es-3.0</a> </div> <div class="started mt0"> <div class="s-user-card s-user-card"> <time class="s-user-card--time" datetime="asked Mar 02 '19 at 12:57">asked Mar 02 '19 at 12:57</time> <a href="../../users/10591628/sadern-alwis" class="s-avatar s-avatar__32 s-user-card--avatar"> <img class="s-avatar--image" src="../../users/profiles/10591628.webp" data-jdenticon-width="32" data-jdenticon-height="32" data-jdenticon-value="Sadern Alwis" /> </a> <div class="s-user-card--info"> <a href="../../users/10591628/sadern-alwis" class="s-user-card--link">Sadern Alwis</a> <ul class="s-user-card--awards"> <li class="s-user-card--rep" title="reputation score">104</li> <li class="s-award-bling s-award-bling__gold" title="1 gold badge">1</li> <li class="s-award-bling s-award-bling__silver" title="4 silver badge">4</li> <li class="s-award-bling s-award-bling__bronze" title="17 bronze badge">17</li> </ul> </div> </div> </div> </div> </div> </div> </div> <div class="mln24"> <div class="question-summary" id="question-summary-54384243"> <div class="statscontainer"> <div class="stats"> <div class="vote"> <div class="votes"> <span class="vote-count-post"><strong>1</strong></span> <div class="viewcount">vote</div> </div> </div> <div class="status "> <strong>2</strong> answers </div> </div> </div> <div class="summary"> <h3><a href="../../questions/54384243/eglcreateframebuffer-causes-egl-bad-config-invalid-egl-frame-buffer-configurat" class="question-hyperlink">eglCreateFramebuffer() causes EGL_BAD_CONFIG (Invalid EGL frame buffer configuration)</a></h3> <div class="excerpt">My app on Google Play is causing this error on customer devices (but not on my test devices, nor on Google's prelaunch report devices.) EGL_BAD_CONFIG (Invalid EGL frame buffer configuration) When doing this call: eglCreateContext( display, config,…</div> <div class="grid ai-start jc-space-between fw-wrap"> <div class="grid gs4 fw-wrap tags "> <a href="../../questions/tagged/egl" class="post-tag grid--cell" title="show questions tagged 'egl'" rel="tag">egl</a> <a href="../../questions/tagged/opengl-es-3.0" class="post-tag grid--cell" title="show questions tagged 'opengl-es-3.0'" rel="tag">opengl-es-3.0</a> </div> <div class="started mt0"> <div class="s-user-card s-user-card"> <time class="s-user-card--time" datetime="asked Jan 27 '19 at 01:01">asked Jan 27 '19 at 01:01</time> <a href="../../users/301166/bram" class="s-avatar s-avatar__32 s-user-card--avatar"> <img class="s-avatar--image" src="../../users/profiles/301166.webp" data-jdenticon-width="32" data-jdenticon-height="32" data-jdenticon-value="Bram" /> </a> <div class="s-user-card--info"> <a href="../../users/301166/bram" class="s-user-card--link">Bram</a> <ul class="s-user-card--awards"> <li class="s-user-card--rep" title="reputation score">7,440</li> <li class="s-award-bling s-award-bling__gold" title="3 gold badges">3</li> <li class="s-award-bling s-award-bling__silver" title="52 silver badges">52</li> <li class="s-award-bling s-award-bling__bronze" title="94 bronze badges">94</li> </ul> </div> </div> </div> </div> </div> </div> </div> <div class="s-pagination pager fr"> <a class="s-pagination--item" href="../../questions/tagged/opengl-es-3.0_page=6" rel="prev" title="Go to page 6">Prev </a> <a class="s-pagination--item" href="../../questions/tagged/opengl-es-3.0_page=1" rel="" title="Go to page 1">1</a> <a class="s-pagination--item" href="../../questions/tagged/opengl-es-3.0_page=2" rel="" title="Go to page 2">2</a> <a class="s-pagination--item" href="../../questions/tagged/opengl-es-3.0_page=3" rel="" title="Go to page 3">3</a> <div class="s-pagination--item s-pagination--item__clear">…</div> <a class="s-pagination--item" href="../../questions/tagged/opengl-es-3.0_page=17" rel="" title="Go to page 17">17</a> <a class="s-pagination--item" href="../../questions/tagged/opengl-es-3.0_page=18" rel="" title="Go to page 18">18</a> <a class="s-pagination--item" href="../../questions/tagged/opengl-es-3.0_page=8" rel="next" title="Go to page 8"> Next</a> </div> </div> </div> </div> </div> <script src="../../static/js/stack-icons.js"></script> <script src="../../static/js/fromnow.js"></script> </body> </html>