Questions tagged [ogre]

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics.

Ogre3D / OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible, multi-platform, open-source 3D rendering engine (as opposed to a game engine) written in C++. It is designed to make it easier and intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts the details of using the underlying graphic libraries Direct3D and OpenGL and provides an interface based on world objects and other high level classes.

OGRE is distributed under the MIT license. OGRE SDKs are currently available for Windows, Mac OS X / iOS, Linux, Android and Windows Phone.

Additionally, OGRE has a very active community, and was SourceForge's project of the month in March 2005 and project of the week in April 2013. It has been used in several commercial games such as Ankh, Venetica, Torchlight I + II, Garshasp, Salvation Prophecy as well as in various training and simulation applications.

Official website: www.ogre3d.org

Official forum: www.ogre3d.org/forums

Wikipedia entry: en.wikipedia.org/wiki/OGRE

Browse the source: bitbucket.org/sinbad/ogre/src

Collage showcasing screenshots from various (mostly commercial) OGRE projects: Image

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How Ogre uses STL containers in an exported class without C4251 warning?

OgrePrerequisites.h #define _OgreExport __declspec( dllexport ) template , typename A = STLAllocator, GeneralAllocPolicy> > struct map { typedef typename std::map
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How do I can show ogre 3d letters?

I'm trying to show letters ogre but only get a black screen and I followed a tutorial: http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Simple+Text+Output I have not yet clear because I can not see the letters on the screen, I do not get compile…
user2994005
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OGRE1.9 build error on OSX

I am trying to install ogre v1.9 using homebrew. brew install ogre --HEAD At some point I get the following errors: duplicate symbol __ZN4Ogre18ControllerFunctionIfE16getAdjustedInputEf…
MinaKamel
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Ogre blitFromMemory memory leak

I'm rendering a camera stream to a texture in my Ogre scene using BlitFromMemory(). However, when I call this function it somehow internally saves the image and does not free it automatically the next frame because my program suddenly starts to use…
sven
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Ogre Switchable Graphics

I have a problem with AMD switchable graphics. It seems like that every Ogre based application I run, run with the integrated Intel GPU, although . I think the problem is that the function for the GPU are called from a at runtime loaded rendersystem…
codeduck
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Ogre: Apply compositor for overlay

Ogre 1.8.1 overlays render after compositor. For example: for compositor "Grayscale" overlays are still colored. Is any way to apply compositor for all overlays in scene? For some overlays only?
fpohtmeh
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Video mode in OGRE Engine Rendering Setup

I'm trying out OGRE and I'd like to ask a question about the OGRE config dialog. The dialog which can be opened with Ogre::Root::showConfigDialog(), lists only "800 x 600 @ 32-bit colour" for Video Mode, both for "Direct3D9 Rendering Subsystem" and…
James0124
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Building ogre for android ndk10

Sorry I may added it as another topic but I get a different error. Now I have the dependencies installed from the repository. I'm trying to build for Android. I use Mingw32 now I get the following error: [armeabi-v7a] SharedLibrary :…
andre
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Casting an (local space) cameras facing direction to the global spaces x-y-Plane

(Ogre3D) I have an camera-object, pitched about 30 degrees to the surface below. Now, when the User presses a certain key, for example W or S, the Camera should move along the direction facing but stick to the x-y plane of the global space, like…
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Error: map/set iterator not dereferencable

I have a problem with Ogre. When I start the renderer (either OpenGL or DirectX) I get an error: Debug Assertion Failed! C: \ windows \ system32 \ msvcp110d.dll File: C: \ Program Files (x86) \ Microsoft Visual Studio 11.0 \ VC \ include \ xtree <-…
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Can't use make and cmake on windows

I am trying to compile ogre on windows 7 x64. It's only the sample tutorial. The environnement var…
Vinz243
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C++ OGRE3D VS2013: Error LNK2038: mismatch detected for '_MSC_VER': value '1700' doesn't match value '1800'

I started to play around with OGRE and downloaded it. I use MS Visual Studio 2013 Express. I saw that there's no SDK for VS2013 so I downloaded the VS2012 one. Then I downloaded the Tutorial Framework, setted up the project like this and tried to…
Elias Kosunen
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In Ogre3D, how to export texture pixel value to physical memory

I am using Ogre3D. I have a texture defined as: rtt_texture = Ogre::TextureManager::getSingleton().createManual("RttTex", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, texWidth, texHeight, 0, Ogre::PF_R8G8B8,…
shapeare
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Ogre Stereo Rendering

I like to add stereo rendering for my ogre application. I found a plugin for an early version of ogre. That plugin was meant for VS 2008 and Ogre 1.6 and does not compile in my Ogre version (VS 12 + Ogre 1.9 64 bit).…
Anthea
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How to get correct size of OGRE::RenderWindow after its resize?

My program changes the size of OGRE::RenderWindow at some time and later I want to get the current size of the window. But, when I use getWidth() or getHeight() on the window, they return the original size of the window. Example…
Ashwin Nanjappa
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