NSOpenGLView is an NSView subclass in the Apple Appkit framework. It provides an easy way to create an OpenGL context and embed it inside a Cocoa application.
I need to add more number of NSView along with more number of customised NSOpenGLView in a window and then wants to shuffle the array of views. If I set the base view setWantsLayer:YES initially, I can't draw the OpenGLView if I set…
I have a UITableView that shows scores and names. I also have animated objects that move around the screen.. However they go under the tableview and not visible no matter what z-index value that have.. How can I make the animated objects go on top…
I am working on a mac osx control that is OpenGL based. Currently I am using an NSOpenGLView and a CVDisplayLink to coordinate my rendering on a background thread. This works great, but I need to allow Cocoa controls to be displayed over this OpenGL…
I am compositing one image on another using glBlendFunc() trying to approximate photoshop's difference compositing feature. I want similarities in the two images to be black while anything different pops out.
As I understand the glBlendfunc() is…
I have existing code that uses an NSOpenGLView.
I would like to instead utilise a subclassed NSView controller, and I'm hiting a few walls (not least since OpenGL is long deprecated on Mac. I am persisting still).
I figured to explore this example…
I know this has been asked before (I did search) but I promise you this one is different.
I am making an app for Mac OS X Mountain Lion, but I need to add a little bit of a bloom effect. I need to render the entire scene to a texture the size of the…
I have followed this guide.
Whereas I sincerely failed to understand what it says at point 13, I just have opened the pane of the inspector, but it doesn't say what attributes to set.
However, I have copied and pasted the code in the proper…