NSOpenGLView is an NSView subclass in the Apple Appkit framework. It provides an easy way to create an OpenGL context and embed it inside a Cocoa application.
In my application, i have to display the YUV frame receiving from the server, YUV image format is I420,
I have subclass NSOpenGLView like this,
@interface RTCNSGLVideoView : NSOpenGLView
and OpenGL View creating on the View…
I'm trying to integrate the GCController framework into my project. I'm not so familiar with Objective-C, so please excuse my ignorance around how this is supposed to work.
I have a class that extends NSOpenGLView, which registers observer methods…
I am not new to OpenGL, but not an expert. Many tutorials teach how to draw, 3D, 2D, projections, orthogonal, etc, but How about setting a the view? (NSOpenGLView in Cocoa, Macs).
For example I have this:
- (id) initWithFrame: (NSRect) frame
{
…
I'm trying to basically implement a NSImageView using NSOpenGLView. I mean, it should be able to render from a provided NSImage.
Could anyone provide me a simple OpenGL implementation or some starting guide lines?
I have a Mac OS X (10.9) application with a custom NSView for my main NSWindow's contentView property. The only thing the custom view does is override drawRect: so that it's transparent. Transparency is required so that my NSOpenGLView is visible…
I have a NSOpenGLView object within a floating NSPanel of which I render an image using glDrawPixels. Everything works fine until the window gets resized. I've prevented resizing by returning a fixed size when the resize function of the NSPanel…
I'm using NSOpenGLContext to optimize drawing AU plugins. There are multiple plugins and each can have multiple instances. So each plugin creates a global NSOpenGLContext and attach particular NSView contexts to it, so that the textures do not need…
I am learning OpenGL. To get an OpenGL context setup I was following the GlEssentials example from Apple. The GlContext is there locked in the draw method as follows:
- (void) drawView
{
[[self openGLContext] makeCurrentContext];
// We…
I am trying out OpenGL 3.2 using a Cocoa window and an NSOpenGLView. However I can't get the NSOpenGLView to draw a red color. I just get a white window. Here is my code (inside subclass of…
I'm having trouble to get NSOpenGLContext working.
I have a static object (3D engine) that handle all the opengl stuff, resources , vbos etc..
For the cocoa version, i create a NSOpenGLContext like this :
- (BOOL) CreateContext
{
…
i want to draw in two NSOpenGLViews in a Cocoa App using XCode, different things in each view. i think i have to use NSOpenGLContext, and the method SetView. but i have not found how to use this exactly. where i have to use this calls? which is the…
I cannot get my cube to show after trying to do a manual perspective transformation My code is below. I have a suspicion it maybe my near and far plane numbers.
-(void)drawRect:(NSRect)dirtyRect
{
// get the dimensions of the window
NSSize…
Does anyone know of any resources/examples for setting up an NP web plugin on Mac with a NSOpenGLView? I've tried modifying some of the samples in the WebKit SVN, but it doesn't load the GLView. The way I have it setup is storing off the…
I'm trying to create a basic opengl window with mouse input using a typical win-style event loop. The problem is that I'm pulling my hair out trying to get a NSMouseMoved event to generate. The following code outputs debug info on Mouse Up, Mouse…
Is it possible and not too complicated to use OpenGL ES for OS X development. I have been writing Mac applications for three years now and I am ready to start learning about OpenGL, but I want use OpenGL ES because there is a lot of information…