Questions tagged [monogame]

MonoGame is an OpenSource implementation of Microsoft's XNA 4 APIs that allows developers to build games that run on Android, iPhone, iPad, Mac OS, Linux, PlayStation Mobile (2D only), Windows 8 Store, Windows Phone 8, and OUYA, while reusing their existing XNA code that runs on Windows, Xbox 360, or Windows Phone 7. It supports both OpenGL and DirectX rendering.

MonoGame is an OpenSource implementation of Microsoft's XNA 4 APIs that allows developers to build games that run on Android, iPhone, iPad, Mac OS, Linux, PlayStation Mobile (2D only), Windows 8 Store, Windows Phone 8, Windows 10, and OUYA, while reusing their existing XNA code that runs on Windows, Xbox 360, or Windows Phone 7. It supports both OpenGL and DirectX rendering.

Recent versions of MonoGame includes a bundled content pipeline. This eliminates the need to use the XNA 4 Content Pipeline, which is not available for all platforms. The new MonoGame pipeline allows for management of assets completely independent of XNA.

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Error 404 when using Xbox Live SDK Leaderboards

I’ve built a game (C#, UWP, Monogame) and want to integrate it with Xbox Live SDK (Microsoft.Xbox.Live.SDK.WinRT.UWP from NuGet). Already got auth working but experiencing some problems with StatisticManager/Leaderboard. What exactly am I…
cherepets
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Error: Cannot find 'freetype6.dll'

Recently I had some troubles with the MonoGame Content Pipeline tool, not loading textures. The error message said 'freeimage.dll' could not be found. I checked the MonoGame forums for a solution and ended up downloading the 64-bit version of Visual…
GHC
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Add Monogame View to Xamarin Storyboard for iOS

I'm very used to working with Monogame but am just getting started in Xamarin. I have created a Xamarion iOS project with a storyboard (seen in picture). This works and I have created Segues and web service calls and what not that work great. Now…
JensB
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How do I turn a polling system into an Rx.Net IObservable?

I have a game (based on MonoGame / XNA) with an update method like so: public void Update(GameTime gameTime) { component.Update(gameTime); } I would like to convert this to the Reactive pattern. My current solution is: public void…
sdgfsdh
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How to create a class library based on MonoGame to be used from UWP, iOS, and Android

I've installed VisualStudio 2015, Xamarin, and MonoGame 3.5. I'm going to build my XNA app for Windows UWP, iOS, and Android. I've some libraries based on XNA... and I need to build them for the three target systems (Windows UWP, iOS, and Android),…
j3d
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C# Monogame - How to stop game loop while the game window is minimized

I have a fullscreen Windows game that I'm working on. And today I saw an indie game (made in XNA) have the following behavior: when it is the focused window it will Update() and Draw() but when it gets minimized it stops both of these and waits for…
PowerUser
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Could not load asset as a non-content file

Why does this keep happening? I research it and know of them helps. Codes: using System; using System.Collections.Generic; using System.Linq; using System.Net.Mail; using System.Security.Policy; using System.Text; using…
Help
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No resource found that matches the given name in common_signin_btn_icon_dark.xml

I am developing a MonoGame app (C#) for Android using Xamarin Android in VS2012. Everything was going well then on a particular build I suddenly started getting 4 similar errors for no apparent reason. These errors all originate from the Google Play…
user123
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How can I navigate through xaml pages with Monogame in a Windows Phone 8 project?

I finished to develop an XNA game, then I created the Monogame project, and tested it on my device. Now I made some other pages such as an "about" page. How can I go to that page considering I have a Monogame project and just an XNA code? In…
Francesco Bonizzi
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MonoGame vs. SDL

Whats the main difference between using the MonoGame with C# and SDL with C++? Which of them is easier to use? Which is recommended for multi-platform support? Its important for us to have structure and all-pervading OOP. It should be performant but…
Luca Nate Mahler
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Can't load the class defined just above in the code

I am just beginning with this Mono and .NET stuff, and after reading a bit about F#, I decided to try to follow this simple game tutorial on F# and MonoGame: http://bruinbrown.wordpress.com/2013/10/06/making-a-platformer-in-f-with-monogame/ After…
lvella
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Why won't my random path code work?

I have some code for an XNA tower defense. I have it set so that the enemy (bug) goes on a random path down from a certain side of the grid until it hits the house(destination) or the row on the side of the house. I debugged this project and the bug…
Detinator10
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How to fix MissingMethodException during Content.Load in Xamarin Studio on MacOS X?

I'm trying to create a simple program with MonoGame in Xamarin Studio 4.0.10 (build 5). But when I try to load some textures using Content.Load method, I receive an exception System.MissingMethodException with a message Method not found:…
Anton Guryanov
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Blurry SpriteFont on monogame (Win8)

i have a really weird problem, i'm trying to print a simple spritefont on screen but the sprite is getting really blurry... I have loaded the spritefont from VS 2010 using content pipeline to form the xnb file then load it to VS2012 under…
Heavy_Bullets
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Could not load file or assembly 'System.Drawing, Version=4.0.0.0

I installed Monogame, and when trying to run a very simple hello world style game I get this exception. I understand that there are several posts on stack overflow regarding this error, but am still puzzled as to how to fix this. Do I need to…
LampShade
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