According to bug report 5736 in Monogame, it's a problem with them linking against the 2012 redistributable (which for a short time, wasn't available for download).
You can try to fix it yourself by compiling freetype6 yourself, following the instructions in the bug report (below), or you can wait for them to fix the problem when bug 4485 is fixed (which appears to address the larger issue with their dependency chain), or you can see if the newer redistrib fixes it.
...
Try downloading VC++ 2012 Update 4 Redistributable:
https://www.microsoft.com/en-us/download/details.aspx?id=30679
Or try compiling freetype6 yourself:
mdrejhon commented on May 25, 2017 •
Eureka! I recompiled FreeType myself and solved this problem.
I only needed to follow a modified version of these instructions:
Compiling FreeType to DLL (as opposed to static library)
Download latest FreeType 2.8 from https://www.freetype.org/download.html
Using VS2015 or VS2017, open freetype.sln from the builds\win32\vc2010 directory
Modify solution to target x64 instead of x86
Modify solution to Configuration Type of DLL instead of LIB
Edit ftoption.h to add two lines at top
#define FT_EXPORT(x) __declspec(dllexport) x
#define FT_BASE(x) __declspec(dllexport) x
Change project config to Release
Build.
You will see warnings, but compile succeeds.
You will have a file "freetype28.dll" (for FreeType 2.8)
Rename this file to "freetype6.dll" and copy to C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools
(replacing the original freetype6.dll located there)
Statically linked to 2015 or 2017 works fine.