Questions tagged [mesh]

Do NOT use for questions about mesh-networks. Use [mesh-network] instead. A mesh is a collection of vertices, edges, and faces that defines the shape of a polyhedral object in 3D computer graphics and solid modeling.

From Wikipedia:
A polygon mesh is a collection of vertices, edges and faces that defines the shape of a polyhedral object in 3D computer graphics and solid modeling. The faces usually consist of triangles, quadrilaterals or other simple convex polygons, since this simplifies rendering, but may also be composed of more general concave polygons, or polygons with holes. Check for more Mesh Detail

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ABAQUS meshing problems :The volume of 13124 elements is zero, small, or negative?

I tried to develop a thermal model by using an orphan mesh part(DC3D8R) but when I run the model, the following error was displayed: 'The volume of 13124 elements is zero, small, or negative. Check coordinates or node numbering, or modify the mesh…
Abde
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Unity: LineRenderer and MeshCollider, MesCollider is not in the right space

So I'm using a LineRenderer to make a line between to points, then with this LineRenderer I'm trying to make a meshCollider, but its really off. I can't seem to find the answer. line.SetPositions(points.ConvertAll(point =>…
Wooknows
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Unity - Voxel Mesh Sphere from Cubes

Trying to generate a sphere made of cubes like so: This was easy, but any sphere of significant sizes has obvious performance issues if each cube is a separate gameobject, especially if the sphere is solid. After some digging, the answer appears to…
plasmas222
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Adding a separate mesh3d to same figure in plotly - python

I am trying to add 4 different meshes (roof, ground, 2 walls) to close up a shape in the same figure using plotly Plotted each seperatley, every mesh works as intended, however, when put together some information is lost I will try to explain the…
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THREE.JS SVG extrude without filling the path?

I have the following SVG:
Mat
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Unity3D, how to hide a part of mesh between another mesh (look at picture)

One object should be transparent only behind another object. What shaders should I put to them?
Anonymous
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how to get skeleton from 3d mesh having verts and faces

I am trying to extract skeleton line from the 3D mesh in python. Something like mentioned in https://doc.cgal.org/latest/Surface_mesh_skeletonization/index.html But I couldnot find any python library examples for this purpose. Any documentations or…
seeker
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Ray Cast do not intercept Concave objects

I am making a game with Unity, the project model is 2D. What I have to do is a wheel divided into segments, each segment is an individual object, this wheel turns on itself with a certain speed, here is an imamgine for better understanding: I have…
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Inverse depth Image

I have depth image generated from mesh using blender. I want to inverse it and get shape back in blender, how to?
user3029270
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How to meshgrid this non-rectangular shape (a trapezoid) - to be used for 3d volumteric visualtion - python

Im trying to create a volume with a custom shape, to add Z-axis data I need to mesh X-Y data. Hence my issue. I'd like to have this shape as the base Trapezoid Base However, after doing X,Y = np.mesh(x,y) I get a symmetric rectangle rather than the…
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Building the set of unique vertices gives trashed result with random triangles around initial mesh

I have a problem with creating a set of unique vertices containing Position Coordinate, Texture Coordinade and Normals. I decided to use std::set for this kind of problem. The problem is that it seems that it somehow does not creating the correct…
Zhukov Artem
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Can't Find Delaunay Option in MeshLab > Filters > Remeshing, Simplification and Reconstruction

I want to make a mesh using Delaunay Triangulation on the point cloud I have in MeshLab. I'm using the latest version of MeshLab, 2022.02 When I go to the menu "Filters" > "Remeshing, Simplification and Reconstruction" I see no option for Delaunay…
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How to best group vertices that are nodes of two curves when creating triangles for a plane mesh?

I'm working on a mesh generation script in Unity3D. There are two curves in a 3D space, each curve has more than two nodes. I want to create a mesh of a plane where these two curves are two sides of the plane. The nodes are used as vertices, and…
solidcomer
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How to make a beautiful mesh of the Mandelbulb?

I know how to render a beautiful Mandelbulb with ray-tracing, as this one. But how to get a beautiful Mandelbulb as a 3D mesh? The Mandelbulb can be constructed as an isosurface, and I tried to do this mesh with the marching cubes algorithm but the…
Stéphane Laurent
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Is there a way to embed HTML-Page onto Mesh in three.js with WebGLRenderer

I'm new to three.js and trying to show a html page on an box object. I found ways to do this with CSS3DRenderer but I can't find a solution to do this and also keep my original scene: // Canvas const canvas =…
Reconnact
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