Questions tagged [materials]
29 questions
0
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1 answer
Why does texture still show in texture statistics window despite not being obviously used?
I was working on trying to cut down the sizes of some of the textures used in my level, from the default of 8k, but after replacing the material used on a static mesh, I can still see the textures from the original material within the statistics…

Sk93
- 3,676
- 3
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0 answers
Unity - UI Image unable to change material colour, changes all instances
Title says it all, I've looked online for multiple solutions.
I'm instantiating a Prefab multiple times for my UI, I'm trying to set the child of this prefabs Image components Materials Colour (what a chain of words), and its resulting in them all…

Anthony Brown
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- 1
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1 answer
UV mapping texture on a THREE JS cube
Im trying to create a cube with some texture using web GLSL shaders for the first time. But the entire box is the top left pixel of the image and i cant quite figure out how to fix this. Help pls :))
SandTexture
THREE JS SCENE
entire code:

Tadz
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- 3
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How to extract data from materials project database using python?
I have written a code using python tools to extract a data from materials project database.
I work with a 32 core CPU and 128gb ram. I have split each job with 4 core processor using multiprocessing tool. I have set to skit the particular structure…

Rahul Suresh
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- 3
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Normal map works on one part of the model, but not the other (same material)
I downloaded a model of a crystal made in Blender, which I'm now trying to add to a scene in AE using Element 3D. Here's the crystal:
https://www.cgtrader.com/3d-models/exterior/landscape/crystal-56fd8887-4af4-4400-8ba9-48589791a897
I'm all new to…

Petter Sjöstrand
- 21
- 3
0
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0 answers
change the texture of materials individually by clicking on each one
I'm trying to change the texture of each of the materials in a gltf model when clicking on them, so far you can only change the materials but with random colors, but what I would like is that instead of colors they were jpg images or png
I also add…

gil garcia
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- 1
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Ammo Threejs Breakable objects debis set material after breaking in fragments
i have initially breakable object with nice texture material loaded.
After breaking in fragments lost original material and load some default material.
Any suggest?
I use code from threejs example with ammo:
Source code:
import * as THREE from…

Nikola Lukic
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Incorrect application of data transfer
I needed to cut the model into pieces, but since the normals were broken at the junctions, I applied a modifier.
the modifier was applied incorrectly in one place, only the head was incorrectly applied, the rest is normal
source
modifer
What could…

Zimaell
- 1
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0 answers
Changing the sign in the elevator | Portal 2
So I’ve been watching a lot of speed runners in portal and they have all seemed to have change the aperture sign in the elevator but I can’t seem to find out how they’ve done it.
I tried finding the texture file but i can't find it

Andrex Youtube
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- 4
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UpdateValueAndValidity does not update the form value
I have setup the updateOn of my form on "blur" (ngOnInit):
this.formStepper = this._fb.group({
steps: this._fb.array([
this._fb.group({
email: [
this.formDataMail.dataValue,
{
…

imGok
- 29
- 6
0
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0 answers
Export Model from Unity With Material Colors to MeshLab
I would like to export to Meshlab a mesh created in Unity. Here I added also material colors to some of the model that compose the main one.
enter image description here
But when I import the mesh in Meshlab I don't see the color, but it is grey and…
0
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0 answers
I have a problemusing badget in navigation bar kotlin
I'm tyring to use a badget with Materials but I have several custom styles and when I use it, my custom button's style dissapear
I know that it works If I replace in my manifest
android:theme="@style/Theme.AppCompat.NoActionBar"…

Monrac
- 49
- 1
- 6
0
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Error when I try to render a [procedural] Skybox using Babylonjs
I'm trying to implement a component library that will allow babylonjs scenes to be assembled very easily using HTML (inspired by ).
I'm implementing a and I'm trying to implement it as a procedural skybox:
The relevant code:
import * as BABYLON…

podperson
- 2,284
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- 24
-1
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1 answer
How do I change my material's shader property at runtime
I have a material whose shader has a opacity property which I want to change at runtime. How do I get the reference to that property.

Sameer Hussain
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