Questions tagged [materials]

29 questions
0
votes
1 answer

Why does texture still show in texture statistics window despite not being obviously used?

I was working on trying to cut down the sizes of some of the textures used in my level, from the default of 8k, but after replacing the material used on a static mesh, I can still see the textures from the original material within the statistics…
Sk93
  • 3,676
  • 3
  • 37
  • 67
0
votes
0 answers

Unity - UI Image unable to change material colour, changes all instances

Title says it all, I've looked online for multiple solutions. I'm instantiating a Prefab multiple times for my UI, I'm trying to set the child of this prefabs Image components Materials Colour (what a chain of words), and its resulting in them all…
0
votes
1 answer

UV mapping texture on a THREE JS cube

Im trying to create a cube with some texture using web GLSL shaders for the first time. But the entire box is the top left pixel of the image and i cant quite figure out how to fix this. Help pls :)) SandTexture THREE JS SCENE entire code:
0
votes
0 answers

How to extract data from materials project database using python?

I have written a code using python tools to extract a data from materials project database. I work with a 32 core CPU and 128gb ram. I have split each job with 4 core processor using multiprocessing tool. I have set to skit the particular structure…
0
votes
0 answers

Normal map works on one part of the model, but not the other (same material)

I downloaded a model of a crystal made in Blender, which I'm now trying to add to a scene in AE using Element 3D. Here's the crystal: https://www.cgtrader.com/3d-models/exterior/landscape/crystal-56fd8887-4af4-4400-8ba9-48589791a897 I'm all new to…
0
votes
0 answers

change the texture of materials individually by clicking on each one

I'm trying to change the texture of each of the materials in a gltf model when clicking on them, so far you can only change the materials but with random colors, but what I would like is that instead of colors they were jpg images or png I also add…
0
votes
0 answers

Ammo Threejs Breakable objects debis set material after breaking in fragments

i have initially breakable object with nice texture material loaded. After breaking in fragments lost original material and load some default material. Any suggest? I use code from threejs example with ammo: Source code: import * as THREE from…
Nikola Lukic
  • 4,001
  • 6
  • 44
  • 75
0
votes
0 answers

Incorrect application of data transfer

I needed to cut the model into pieces, but since the normals were broken at the junctions, I applied a modifier. the modifier was applied incorrectly in one place, only the head was incorrectly applied, the rest is normal source modifer What could…
0
votes
0 answers

Changing the sign in the elevator | Portal 2

So I’ve been watching a lot of speed runners in portal and they have all seemed to have change the aperture sign in the elevator but I can’t seem to find out how they’ve done it. I tried finding the texture file but i can't find it
0
votes
1 answer

UpdateValueAndValidity does not update the form value

I have setup the updateOn of my form on "blur" (ngOnInit): this.formStepper = this._fb.group({ steps: this._fb.array([ this._fb.group({ email: [ this.formDataMail.dataValue, { …
imGok
  • 29
  • 6
0
votes
0 answers

Export Model from Unity With Material Colors to MeshLab

I would like to export to Meshlab a mesh created in Unity. Here I added also material colors to some of the model that compose the main one. enter image description here But when I import the mesh in Meshlab I don't see the color, but it is grey and…
0
votes
0 answers

I have a problemusing badget in navigation bar kotlin

I'm tyring to use a badget with Materials but I have several custom styles and when I use it, my custom button's style dissapear I know that it works If I replace in my manifest android:theme="@style/Theme.AppCompat.NoActionBar"…
Monrac
  • 49
  • 1
  • 6
0
votes
0 answers

Error when I try to render a [procedural] Skybox using Babylonjs

I'm trying to implement a component library that will allow babylonjs scenes to be assembled very easily using HTML (inspired by ). I'm implementing a and I'm trying to implement it as a procedural skybox: The relevant code: import * as BABYLON…
podperson
  • 2,284
  • 2
  • 24
  • 24
-1
votes
1 answer

How do I change my material's shader property at runtime

I have a material whose shader has a opacity property which I want to change at runtime. How do I get the reference to that property.
Sameer Hussain
  • 2,421
  • 8
  • 23
  • 41
1
2