Questions tagged [marmalade-quick]

Marmalade Quick is a cross-platform 2D game development platform using Lua and built on Marmalade and Cocos2D-X.

Source: https://www.madewithmarmalade.com/products/quick

Using Lua (the fastest scripting language available), Marmalade Quick is built on Marmalade and Cocos2D-X so it is also powerful and entirely cross-platform. In fact, no other RAD environment offers simultaneous deployment to so many platforms – or the ability to develop for Android on a Mac and for iOS on a PC. With Marmalade Quick and a single codebase you can target: iOS Android Windows Phone 8 Windows Desktop Mac Desktop Tizen BlackBerry 10 BlackBerry Playbook Roku No knowledge of platform-specific languages, APIs or tools is required. So you can get going as soon as you like!

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ZeroBrane's Analyze: "unknown global variable" on library objects

I started using Project / Analyze in ZeroBrane Studio for a Marmalade Quick project and i find it quite useful getting me straight on global vs local scopes. Here is an annoyance though: it points at the libraries - basically - as undefined…
Nas Banov
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Marmalade Quick (lua) draw path

I'm writing an app in Marmalade quick (Lua) - a map, which is drawn from SVG file. In SVG I have polygons, polylines, matrix - it's easy. But I don't know what to do with paths'. I've tried to convert them with php - no results. The one thing I…
MurDaD
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How to set landscape orientation on marmalade simulator?

I just started developing an app with marmalade (https://www.madewithmarmalade.com/), and I'm having some issues with it's android simulator. You see, I added the DispFixRot=FixedLandscape configuration to my app.icf config file, and the simulator…
Pato
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C++ bindings to Marmalade Quick not work in Android

I read reference "Adding your own C++ Bindings to Quick". And when I unpacked "tolua++.Mac.zip" and did all steps of reference I can run example in simulator. But when I prebuild quickuser for "GCC ARM Release" and "GCC ARM Debug" I can't run…
Aleus
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Why does this loop kill the performance of a simple Marmalade Quick app?

local board=director:createSprite(0,200); for y = 0, w*15, w do for x = 0, w*15, w do local space = director:createRectangle({x=x, y=y, w=w-1, h=w-1, strokeWidth=0, color=color.grey}) board:addChild(space) end end In addition to the…
Tom
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How to properly reload Marmalade Quick simulator?

I'm moving to Marmalade Quick and I've got something that irritates me incredibly. In theory, hitting Ctrl+R should reload the simulator, loading all lua files again. However, I keep getting this error: Lua callstack:QUICKCPP LOG: Reloading Quick…
Krystian
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In Marmalade Quick SDK (Lua), why is my sprite flashing at 0,0 before moving to the right co-ords?

In my endless runner game, I'm trying to remove an obstacle when it leaves the screen, then create a new one at a set of co-ords off to the right hand side of the screen. It works for the most part. The problem is, when I add a new obstacle, it…
Astirian
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Make Physics node move horizontal without spinning

Hello in a game I'm making using lua in Marmalade Quick,I have run into a problem with the physics. I have a normal downward y gravity and have some notes that is affected by that. Now I want to add some objects that "fly" horizontally on the X…
Kasper S Mathiesen
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remove all notes with same name

Hello I'm am using Marmalde Quick, so lua to create a game. In my game when a park of the screen in tuched it creates a new note and add that note to physics. function bgTouched(event) if (director:getCurrentScene() == gameScene) then …
Kasper S Mathiesen
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