Questions tagged [kobold2d]

Kobold2D is an extended and improved version of the popular Cocos2D for iPhone game engine

Kobold2D is an extended and improved version of the popular Cocos2D for iPhone game engine. Everything you know about Cocos2D can still be applied, and Kobold2D is easier to get started with, more convenient to use, more powerful and flexible than Cocos2D with all the documentation available online and offline. Use Kobold2D to develop iPhone, iPod touch, iPad and Mac OS X games for both Apple App Stores. Kobold2D is free and open source with additional premium content to support its development. It was established by Steffen Itterheim, author of the book Learn Cocos2D Game Development with iOS 5.

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Kobold 2dD - kkARCSupport.h file not found - how to manage that?

I want to use audio management from Kobold2D (ObjectAL)in my general (existing) Xcode (single view) project. I use instructions from official: Copy libs/ObjectAL from this project into your project. You can simply drag it into the "Groups &…
alexhajdu
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ccTouchEnded won't recognize unless long button hold before

I currently have a scene with a layer added to it, and that layer has two ccItemScroller, a layer listing scroller from: http://www.cocos2d-iphone.org/forum/topic/34353 I appear to be having an issue no one else there is having however. The problem…
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Is it possible to use CCSpriteBatchNode with single file images

Is it possible to use CCSpriteBatchNode with an animation that uses single image files. This is the animation that I am creating: CCAnimation *begFlamesAnim = [CCAnimation animationWithFiles:@"begFlames_" frameCount:54 delay:0.03f]; Is this…
Stephen
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CCAnimation with low delay doesn't finish

I created a CCAnimation as seen below. I tried lowering the delay to something below .05f and the animation now fails to complete! Its only 8 frames. I don't know if I am doing something wrong. At first I thought it was a memory leak and I was…
AwDogsGo2Heaven
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How to selectively swallow touches in Kobold2D?

In my top layer I have a 'Back button' sprite which should receive touches. Normally all other touches should pass through to lower layers, but if this Back button receives a tap gesture then it should swallow the touch. Currently any touches on the…
Paul Masri-Stone
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Image sizing in cocos2d

I am playing through an animation of about 90 images @ 480x320 each, and I am wondering with the images not being power of 2, will this be a big performance hit? I am programing for as far back as the iphone 3Gs. Also I am using cocs2d.
Stephen
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How do you use isWidescreenEnabled()?

In the release notes of Kobold2D v2.0.4, it says: added C function isWidescreenEnabled() to report if app is running on a widescreen device with widescreen "enabled" (ie when Default-568h@2x.png is included in the project) What do I need to do…
Roger
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Kobold2d 2.0.4 SpaceManager library not updated

I am trying to use the spaceManager library but It won't even compile with the spaceManager 1.3. According to MobileBros the creator of spaceManager I need to update the spaceManager library because version 1.3 is not compatible with cocos2d 2.0. So…
Stephen
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Kobold2d 2.0.4 warnings

Ever since I updated to Kobold2d 2.0.4 I keep getting these warnings in the console. 2012-09-26 16:36:00.455 KTireHoops-iOS[14583:c07] ===> WARNING: property setter 'setAutorotationType:' not defined in target:
Stephen
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NSInternalInconsistencyException' 'GL_CLAMP_TO_EDGE should be used in NPOT dimensions'

I just upgraded my project from Kobold2d 1.1.2 to 2.0.4 and now every time I try to build I get this message. *** Assertion failure in -[CCTexture2D setTexParameters:], /Desktop…
Stephen
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Disabling Apple mach-o linker errors in xcode

Is it possible to disable xcode from checking for apple mach-o linker errors?
Stephen
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How to use AppDelegate alternateView in Kobold2D to replace rootViewController

I want to create a Kobold2D app with a container view that will hold both the cocos2d CCDirector view and my own UIViews. I can see from documentation that this can be done using the alternateView method in the AppDelegate but I can't see how to use…
Paul Masri-Stone
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Cocos2d Loading several images at once?

I have been searching the cocos2d forum but I do not understand some of the concepts the people are using. In my game I am having to load over 100 images to use as an animation for my main menu but the problem that I am having is these images take…
Stephen
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What is a good replacement for CCRibbon to trace a path behind a sprite animation

This is a follow-up to My X-code cannot find CCRibbon. It seems that the CCRibbon class has been deprecated in v2 of Cocos2d. I want to use essentially this exact functionality. I have a sprite that animates around the scene, I would like a line to…
Samantha John
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Build Kobold2d project from command line

I posted this on the Kobold2d forums but haven't received any replies yet. I'm hoping the larger audience here at SO can help. I'm trying to get our Kobold2d project working with our Hudson CI server. I'd like to have a script that executes the…
randall
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