Questions tagged [kobold2d]

Kobold2D is an extended and improved version of the popular Cocos2D for iPhone game engine

Kobold2D is an extended and improved version of the popular Cocos2D for iPhone game engine. Everything you know about Cocos2D can still be applied, and Kobold2D is easier to get started with, more convenient to use, more powerful and flexible than Cocos2D with all the documentation available online and offline. Use Kobold2D to develop iPhone, iPod touch, iPad and Mac OS X games for both Apple App Stores. Kobold2D is free and open source with additional premium content to support its development. It was established by Steffen Itterheim, author of the book Learn Cocos2D Game Development with iOS 5.

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Kobold / Cocos2D - Application becomes unresponsive after re-opening it after minimizing

Currently I have a weird problem with a Kobold2D / Cocos2D game I'm developing on. Unfortunately there isn't really much to say, other than after minimizing the game on my iPad, as well as other iPads I've tested on, and then opening the process…
CodingBeagle
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CCSprite children coordinates transform fails when using CCLayerPanZoom and CCRenderTexture?

Thanks for reading. I'm working on a setup in Cocos2D 1.x where I have a huge CCLayerPanZoom in a scene with free panning and zooming. Every frame, I have to additionally draw a CCRenderTexture on top to create "darkness" (I'm cutting out the…
Averett
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Repeating CCSprites after a delay 5 seconds

I am a beginner in Cocos2d and I wanted to display coin sprites as soon as it moves off the screen with a 5 second delay. So this is what I wrote in my main gameplay layer to add 7 coins in a row: - (void)coinSidewaysRowOne { if (coinSide1…
Shalin Shah
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Show CCSprites with a delay

I am a beginner in Cocos2d and I wanted to display coin sprites as soon as it moves off the screen with a 5 second delay. So this is what I wrote in my main gameplay layer to add 7 coins in a row: - (void)coinSidewaysRowOne { if (coinSide1 ==…
Shalin Shah
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How to animate something in the the VOID statement? XCODE

-(void) redafter1 { red = [CCMenuItemImage itemFromNormalImage:@"red.png" selectedImage:@"redclick.png"]; red.position = ccp(175, 725); redMenu = [CCMenu menuWithItems:red, nil]; redMenu.position = CGPointZero; redMenu.scale = .75; [self…
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Detect a collision between a CCSprite

I am new to Cocos2d development in ios . I want to implement a collision between my two sprites knight and coins. So for my coins sprite i tried something like below: - (void)coinSidewaysRowOne { self.visible = YES; if (coinSide1 == FALSE) { …
Shalin Shah
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