Questions tagged [kobold-kit]

5 questions
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Is it safe to override the SKNode's removeChild undocumented/private method?

SKNode has a removeChild undocumented method which is called on parent object when deleting its child by removeFromParent method. Is it safe to override removeChild?
user1668604
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2
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2 answers

Creating a tiled hex game with Swift

I'm new to Swift / Objective-C but have been coding Mac and Windows apps / games for years using Xojo (similar to Visual Basic). I want to make a simple turn-based strategy game with a tiled hex map and I want to do it in Swift for Mac OS X. What…
Garry Pettet
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iOS Kobold Kit how to disable on-screen debug (gpu: renderer: ...etc)?

When a vanilla Sprite Kit project is started, it shows node count and FPS using these calls SKView * skView = (SKView *)self.view; skView.showsFPS = YES; skView.showsNodeCount = YES; However, I cannot seem to disable these for KKView, I…
Alex Stone
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iOS7 Sprite Kit how to combine interactive Sprite Nodes and interactive UIViews?

I'm building a sprite kit game and have created a UIView with collection views and buttons to represent in-game inventory. From my past experience with UIView, if I add one on top of another, the top UIView would intercept touches, unless it's user…
Alex Stone
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iOS how to achieve UIButton's like behavior for nodes in Sprite Kit?

I would like some of my Sprite Kit nodes to behave like UIButtons. I tried 2 approaches: 1) Use touchesBegan: - this works if a user is careful, but seems to fire multiple times, faster than I can disable interaction, resulting in a button being…
Alex Stone
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