For questions about joysticks.
Questions tagged [joystick]
496 questions
0
votes
1 answer
Move and rotate 2d object using virtual joystick
Here is my code for moving a 2D top-down object using the built in virtual joystick:
void Update ()
{
Vector2 moveVec = new Vector2(CrossPlatformInputManager.GetAxis("Horizontal"),
…

Abdou023
- 1,654
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- 45
0
votes
1 answer
Joystick control Java
I am building a robot simulator to simulate how the robot will move and react to friction and other outside events. I have it working using the arrow keys for input, but I am trying to get it working with a joystick. I am using slick2D per…

Raffi
- 7
- 3
0
votes
1 answer
Unity 5: How to know if finger is on joystick even if it is at horizontal & vertical zero
I'm creating a jetpack (mobile) controller where left joystick is used to control forward and backward movements and right joystick is used to control rotation and upward movements. What I want is player to go upwards whenever user is touching the…

Jonathan
- 325
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- 24
0
votes
1 answer
Getting current android gamepad axis position
I receive axes position from my bluetooth gamepad controller in dispatchGenericMotionEvent(android.view. MotionEvent) method.
My method:
@Override
public boolean dispatchGenericMotionEvent(final MotionEvent event) {
if( mPadListener==null…
0
votes
1 answer
SlimDX Wrong Joystick State on startup
I use SlimDX and DirectInput to handle a XBox 360 Gamepad for Windows. Everything is working fine but I have the following problem:
When a button is pressed while starting the application, the button state is NOT shown as pressed in the joystick…

Lumo
- 627
- 6
- 21
0
votes
1 answer
Unity 3D - Problems with Mad Catz R.A.T. Pro X extra buttons
A few Days ago my loved PC Mouse, a Razer Death Adder, died because of a rage attack of my boyfriend. So I decided to get a new one from Mad Catz, because why not trying ... A few days later I got her, a very nice Mad Catz R.A.T. PRO X.
I'm working…

Ice Unicorn
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- 3
0
votes
1 answer
SDL2 joystick event not triggering
So I've got this code:
void Engine::Run() {
// initialize all components
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK))
throw Exception("couldn't initialize SDL\n" + string(SDL_GetError()), 1);
// other code
run = true;
…

Karwler Kawi
- 41
- 9
0
votes
3 answers
for event in pygame.event.get(): pygame.error: video system not initialized when using ssh
Here is the code that I'm trying to run via ssh into my raspberry pi. It usually works fine when I have a keyboard and monitor connected directly to the raspberry pi, but it doesn't run when I am using ssh.
import pygame, sys, time
from…

Windell
- 1
- 2
0
votes
2 answers
Simulate a virtual joystick using accellerometer data
Reading acceleromenter data is quite easy on the Iphone but using them effectively to simulate a virtual joystick is a different story. I see that accelerometer data are quite noisy and the average module of each axis accelleration in a rest…

luca
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How to jump character with using JoyStick in Mobile Touch Screen?
I want to jump and move my character at the same with using just one Joystick. Is there any idea?
In my joystick;
Left key will allow character to move left.
Right key will allow character to move right.
Up key will allow character to…

komtan
- 81
- 1
- 12
0
votes
1 answer
How can I rotate player's arm with a joystick in 2D game?
In desktop version, my character's arm is rotates according to the movement of the mouse. I need the same thing in mobile version but this time I need a joystick to rotate his arm. How can I do that?
//Here is my code, for rotating arm
void…

komtan
- 81
- 1
- 12
0
votes
1 answer
Contiki OS on Zolertia Z1 - Conflicting activation of phidget and battery sensors?
I build a small game controller for the Z1.
I have a process reading values from a Joystick sensor. It works fine.
Then, I added a second process, reading the value of the battery sensor every 5 minutes. But it makes the Joystick stop working: the…

foobar443
- 2,339
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0
votes
1 answer
Monogame, C# - Using multiple input types for multiplayer game
I'm making a local multiplayer game. I need to be able to use both keyboard input (most likely only for player one) and other joystick controllers for the rest of the players. I cannot use PlayerIndex as most other games do as it is made for…

Jordan Skittaraps
- 41
- 8
0
votes
1 answer
d-pad and joystick have the same Event-source id. want to differentiate between d-pad and joystick
i'm trying to differentiate between a joystick and a d-pad input.
i always get the same Event source (16777232). it doesnt matter if i push the d-pad or the turn the joystick.
i'm using a ipega gamecontroller
my problem is:
First:
when I turn the…

Pau
- 1
- 3
0
votes
1 answer
Pygame joystick
I have a SPEEDLINK gamepad, and want to see the results of the movements in the gamepad. I wrote this:
import pygame
from pygame.locals import *
import random
pygame.init()
TV=pygame.display.set_mode((500,500))
joystick_count =…
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