Questions tagged [joystick]

For questions about joysticks.

496 questions
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DirectInput C++, Steering Wheel and DIVIRTUAL_DRIVING_RACE Access

I'm new to direct input. I managed to initialize my Steering Wheel as a DI8DEVCLASS_GAMECTRL device and get all data. Now pedals are a bit of a pain, since they share one axis (accelerate is doing the Y-Axis positive and brake is doing negative…
partycle
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Simple joystick hid report descriptor doesn't work

Using atmega8 chip and V-USB library I made a little bridge to connect my NES gamepad to USB. At first I used one of examples as my hid descriptor and so... I had my device correctly recognized in Windows when I set it to handshake with this HID…
Tomas Gach
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Joystick API Android

The Android 3.1+ supports joystick and gamepad, but there are not any examples. I tried to use onTrackballEvent and it didn't work. How can I use joystick in my Android App?
user1974194
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Java usb input platform independent

I'm struggling to find a Java API that enables to grab the input of any device connected through USB. I've found jUsb but it seems deprecated and old. What I would like is: a platform independent API (working on Unix, Windows, Mac) an API that can…
toni07
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Simulate A Gamepad Input With C#

I'll simplify the situation to get rid of confusion. I want to make a program that only has 1 button in the program. Upon clicking the button, the program will simulate a generic gamepad button. I'm sure when the program starts, it will have to…
crait
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Android onscreen joystick issues

So I'm trying to build a game with an on-screen joystick that moves a bitmap around the screen. But when I hold the joystick down in any direction and keep it there, the bitmap will stop moving as well. Its only when I am moving the joystick does…
zkello
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Correct Windows API to find CurrentControlSet\Control\MediaProperties?

I'm looking to support a custom joystick device, and due to project requirements I can no longer use the DirectInput API. I've switched to using the "classic" Windows multimedia API (e.g. joyGetDevCaps and family), and it all works with one…
holtavolt
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How to catch input events from USB joysticks in AS3 (Adobe AIR)?

AS3 can catch keyboard events, but how catch usb joystick's input event ?
2smacks
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HUD layer for Sneaky Input Joystick (cocos2d iPhone)

I'm using the SneakyInput Joystick to move my sprite, and TMX maps for my game. I added auto-camera-movement to my app, so the hero sprite is always visible. When I go through my map, the joystick goes off the screen (it stays where it's original…
Joethemonkey101
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is it possible to use a joystick/game controller input in cmd?

As the title says, I would like to use Joystick buttons for input in this simple batch I am writing. Is it even possible? I know I can use a Joy to Keyboard mapper program to emulate keystrokes, but I would like to avoid this extra layer if…
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How can I implement a virtual joystick for a cocos2d game outside the cocos2d environment?

I am developing an iPad game that uses cocos2d and requires a virtual joystick. I have a prototype up and running using SneakyJoystick. However, I realized that my game design requires me to use CCTransitions to move the user between different…
todd412
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Using joystick module from PyGame

Exact code with commenting can be found here, or here. while done==False: for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.JOYBUTTONDOWN: print("Joystick button pressed.") …
user10332166
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Emulate joystick with Python

I'm trying to use my Arduino as a joystick, but I don't know how to set it as a joystick. I have an idea which is reading data from Arduino with Python and simulating the joystick. How can I implement a virtual joystick using Python? Is there…
fran
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How to implement Joystick code using in C++ using Microsoft's IDirectInputDevice8?

I need to do blocking and non blocking calls to poll on an Direct Input device using IDirectInputDevice8 interface. In linux to do blocking, we use select ex: while( ::select(_jdev+1, &set, NULL, NULL, &tv) > 0) { if( ::read( _jdev, &js,…
luke signh
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force feedback in logitech G29 joystick

I am using mmsystem.h to read joystick data in windows. Following strucure is used for reading typedef struct joyinfoex_tag { DWORD dwSize; DWORD dwFlags; DWORD dwXpos; DWORD dwYpos; DWORD dwZpos; DWORD dwRpos; DWORD dwUpos; DWORD…
SP_
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