Questions tagged [iphone-6-plus]

The iPhone 6 Plus is the larger-screened Apple iPhone 6, offering NFC and a 5.5" screen size.

The iPhone 6 Plus is the premium offering in the September 2014 refresh of Apple's iPhone line.

It brings with it a new features like...

  • A larger screen (5.5")
  • NFC for mobile payments
  • Storage size up to 128 GB
  • A landscape home screen in addition to portrait
  • Optical Image Stabilization (OIS)

There is also the smaller-screened iPhone 6 model, which has a screen size of 4.7" and does not offer OIS or a landscape home screen.

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Everyplay issue on iPhone 6

I have an app previously published on iOS using Everyplay. Currently updating the app to iOS 8 and iPhone 6 support. The app is a custom OpenGL engine using GLKit. It has been updated to support native resolution and running at 1920x1080 on iPhone…
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iOS 7 app optimized for iPhone 6

I have an iOS 7 app made since more than a year. I want to make it optimized for the new iPhone 6 and 6 Plus screens but want to keep the iOS 7 compatibility. Is it possible ? I have already made this : - Add Launch images at the sizes of iPhone 6…
Jonathan
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Why are iPhone 5s UI elements not scaling on iPhone6?

I understand that the native resolution for: iPhone 5s: 320*568 points = 640*1136 iPhone 6: 375*667 points = 750*1334 They are both at 2x resolution. Wouldn't that mean that if I have a UIButton of 202x43 (wxh) points in iPhone 5s and I run the…
Khaled Barazi
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how make app work on iPhone 6 with existing code

this code is in my app delegate..... @implementation AppDelegate - (UIStoryboard *)grabStoryboard { UIStoryboard *storyboard; // detect the height of our screen int height = [UIScreen mainScreen].bounds.size.height; if (height ==…
meno
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Split View Controller for iPhone 6 Plus

I want to adapt my application to the iPhone 6+ by using a Split View Controller. Currently, my app is a simple Table View, listing my articles and a Detail View. I want my app to switch to a split view when in landscape mode on iPhone 6 Plus, but I…
ThibaultV
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IOS 8 asset catalog image sizes confusing

Say I want to make a button that takes up half the width of the iPhone screen (portrait) at @1x. This would be 160 pixels, @2x this would be 320 pixels. Now with iPhone 6 and iPhone 6 plus it gets confusing. The iPhone 6 has 750 pixels width and…
Pulsarman325
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iAds banner size against Google Ad Mob banner size iPhone6/6+

I see a difference between iAds banner size and Google Ad Mob banner sizes. But the same should be equals. A white square appears on the left of the iAds banner, so the banner is cropped on the right 'cause of the container size. But for all the ads…
David Ansermot
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Startup screen for iPhone 6 & plus showing the good one then briefly showing Default-Portrait@2x~iphone.png

I didn't want to introduce an asset catalog. So I added images in Info-plist (as specified in this answer). It works, the native resolution of iPhone 6 (&plus) are recognised, but I have a problem : it shows first the startup screen…
Samuel
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iPhone 5/5c/5s family: NFC emulation

Everybody knows that Apple introduced NFC with their iPhone 6 smartphones breed. I am curios: are there any ways to emulate NFC on iPhone 5/5c/5s ? Could it be simulated somehow with hardware iPhone 5-series provide?
nickolay
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Using @2x~ipad on iPhone 6+

I have an app that use huge images to fit the iPad @2x~ipad. I would like to use those same images in the iPhone version of my universal app. Is there a way I can use those same images for iPhone 6+ @3x ? I don't want to have a very similar image…
The Way
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Using the emulator in Google Chrome, what should I enter for an iPhone 6?

Google Chrome's emulation feature requires you to enter the device resolution and the device pixel ratio. It has presets for iPhone 5 but not for iPhone 6 or iPhone 6+ yet. Do you know what resolution and pixel ratio I should be entering for iPhone…
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How do I specify fullscreen background images in Xcode so redundant images aren't installed to devices?

I am developing an ObjC iPhone app in Xcode 6, targeting iOS 7 as the minimum version. I have fullscreen background images for the main UIViewController instance in my app. The app uses four visual themes, and each background now comes in three…
bneely
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What is the correct image size for iPhone 6 Plus

I suppose iPhone 6 Plus is with 1242x2208px. Thus, my @3x images are scaled according to this ratio. When applied, the image is much bigger than it's displayed on iPhone 6 and iPhone 5 with corresponding @2x images. I wonder why? below is an example…
xialin
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iPhone6, iPhone 6 plus: What naming convention the new images have to follow?

For iPhone4-5, we have to have 3 default images to be loaded by the device Default.png Default@2x.png and Default-568h@2x.png IS there any naming convention for iPhone6 and 6 plus?
Gaurav Borole
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@3x are not shown in Xcode 6

I'm notice when I've have installed the Xcode 6 (GM) and I load a project from Xcode5, in the Images.xcassets file the @3x option is not shown for any image with Universal Devices.
xarly
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