this code is in my app delegate.....
@implementation AppDelegate
- (UIStoryboard *)grabStoryboard {
UIStoryboard *storyboard;
// detect the height of our screen
int height = [UIScreen mainScreen].bounds.size.height;
if (height == 480) {
storyboard = [UIStoryboard storyboardWithName:@"Main3.5" bundle:nil];
// NSLog(@"Device has a 3.5inch Display.");
} else if (height == 568) {
storyboard = [UIStoryboard storyboardWithName:@"Main4.0" bundle:nil];
// NSLog(@"Device has a 4inch Display.");
}else {
storyboard = [UIStoryboard storyboardWithName:@"Main7.0" bundle:nil];
// NSLog(@"Device is ipad.");
}
return storyboard;
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
UIStoryboard *storyboard = [self grabStoryboard];
// show the storyboard
self.window.rootViewController = [storyboard instantiateInitialViewController];
[self.window makeKeyAndVisible];
return YES;
}
this is how my app is working on all iOS devices except the iPhone 6 and 6 plus. what do i need to add to make the iPhone 6 and 6 plus to work as well. incase it helps. if it helps this is how i separate the coding when needed on my view controllers.
#define IS_IPAD (( UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad ) ? YES : NO)
#define IS_IPHONE_5 (([UIScreen mainScreen].scale == 2.f && [UIScreen mainScreen].bounds.size.height == 568)?YES:NO)
#define IS_RETINA_DISPLAY_DEVICE (([UIScreen mainScreen].scale == 2.f)?YES:NO)
if (IS_IPAD)
{
//do stuff for iPad
text.text = [NSString stringWithFormat:@"i am an ipad"];
}
else
{
if(IS_IPHONE_5)
{
//do stuff for 4 inch iPhone screen
text.text = [NSString stringWithFormat:@"i am an iphone 5 or 5s"];
}
else
{
//do stuff for 3.5 inch iPhone screen
text.text = [NSString stringWithFormat:@"i am an iphone 4 or lower"];
}
}