There is a sample here: http://amegas.github.io/gera/custom.geometry
It shows the rotating swords, which are represented as the custom loaded geometry which is mapped with the UV-texture.
As I can see this sample uses only a part of the texture with…
I'm learning Gera WebGL library, and I wonder how can I change the texture of mesh in it?
I'm creating the rotating box like that:
var cube = new Gera.Cube({
geometry: {
alpha: 1,
beta: 1,
gamma: 1,
delta: 1,
…