Questions tagged [game-programming]
6 questions
0
votes
0 answers
How can I stop my Object Pool Object (ProjectilePool Object) from Auto Spawning?
enter image description here
My Object Pool aka ProjectilePool prefab keeps playing when I hit play mode in Unity. It keeps shooting its projectiles without me hitting the "Fire1" mouse button.Is there some way to get it to not appear in the scene…

Jesse Gober
- 1
- 1
0
votes
1 answer
How do I save the player progress in a level progressing game in gamemaker
my game in gamemaker consists of various rooms which are levels and you go on progressing, so imagine im in level 7, and I leave the game, it obviously goes back to room 1, im using the coding language of gamemaker btw.Also the only thing I have to…

T14Seara
- 37
- 4
0
votes
0 answers
Authoritative game server allowing client action without strict acknowledgment
I have a game I am working on that is client/server (fully authoritative). The game is not FPS or MMORPG. More like Clash of Clans where you can see other people's attacks, chat, manage your resources etc but no real-time players in the same…

Bew Games
- 11
- 2
0
votes
1 answer
Player not moving in Raylib
In Raylib I am trying to make a player character move however it is not moving
I have tried using different functions like KeyPressed(). Here is the code(This is compiled in c++20):
#include ;
int main(){
int camX = 0;
int camY =…

I_Suck_At_Coding
- 23
- 4
0
votes
0 answers
Is there any way that will make the navmesh agent allways in pathpending
I bake my navmesh in runtime with a specific navmesh setting, and sometimes(not always), when I try setdestination to my own agent, the value of pathpending always returns true, resulting in that the agent is waiting for a path to navigate, and just…

malofleur
- 43
- 4
-1
votes
0 answers
How can I rotate my camera to position it behind the target in Unity?
I'm developing a map navigation system similar to Waze in Unity, and I have a recenter button and a camera that needs to smoothly position itself behind a target object when I press the button. I'm adjusting the camera's position and rotation using…