Questions tagged [game-maker]

GameMaker is a Windows and Mac OS IDE which allows users to easily develop computer games without the requirement of prior computer programming experience.

Game maker

GameMaker is designed to allow its users to easily develop video games without having to learn a complex programming language such as C++ or Java through its proprietary drag and drop system. These icons represent actions that would occur in a game, such as movement, basic drawing, and simple control structures. It is also possible to create custom "action libraries" using the Library Maker.


Graphics

GameMaker primarily runs games that use 2D graphics, allowing the use of limited 3D graphics. It supports the ability to create particle effects such as rain, snow and clouds, however not natively in 3D except through use of Dynamic Link Library.


GML

Game Maker Language (GML) is the primary interpreted scripting language used in GameMaker, which is usually significantly slower than compiled languages such as C++ or Delphi. It is used to further enhance and control the design of a game through more conventional programming, as opposed to the drag and drop system.


Platforms

GameMaker accommodates redistribution on multiple platforms. The program builds for these platforms: Windows, Windows 8, Mac OS X, Ubuntu, HTML5, Android, iOS, Windows Phone 8, Tizen, Xbox One, and Playstation.


Source: Wikipedia

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GameMaker: Studio Android fail to build ProcessException

I've been trying for the last several days to build and run the GameMaker: Studio Android Google Mobile Ads app demo on my Samsung Galaxy S6. I finally have all the correct things installed I believe, and I've managed to solve a few other build…
Gunnar Clovis
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Comparing variables in different objects game maker

I would like to see if the floor the player is stepping on and the player are the same colour. This is my code so far if place_meeting(x,y,Obj_Floor) if !other.colour = self.colour instance_destroy() It is placed in the step event of…
lolol
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Limit drag in gamemaker

Hello I am trying to limit how much a user can drag within Gamemaker. I have created two views within a room. The first view is the full room width and size 1250x768 The second view is the area which i would like the user to be able to zoom into and…
Jivvy
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Game Maker - Mouse Click image_index Checking

I have this sprite: spr_meteoriteLv3, which has two sub-images with index image_index 0 and 1 respectively. I have these objects: obj_meteoriteLv3, obj_tempMeteoriteLv3, and obj_score. Object obj_meteoriteLv3 spawns from above with random position,…
Grace Michelle
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selecting an inventory item

/// Drag Icon visible = oInventoryBox.visible; if(position_meeting(mouse_x,mouse_y,oInventoryIconParent)){ if(mouse_check_button_pressed(mb_left)){ // grab the item // global.heldIcon = id; } } if(global.heldIcon == id){ box =…
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How to change the size of room at run time without changing its size in game maker itself?

I want to change the size of the HTML5 game when it runs on the web page without changing its original size in the game maker studio.
shrouk
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Game Maker Studio, Importing games

Is it possible to import a game maker game into game maker studio? Because I want to edit the older verison of the game, that i have saved as an application?! example: if I have a game that I created an application so I could share it with friends,…
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How to tell if an object is within a distance of another?

I have a character object and a slime object. The character can move and the slime uses the code below to move to the player. (player_obj is the character) phy_position_x += sign(player_obj.x - x) * 0.2; phy_position_y += sign(player_obj.y - y) *…
matvey-tk
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Game Maker Studio: Admob Banner Ad Showrates are Continuously Dropping

I have an Android & iOS app that I created with GM:S. I am using relatively newer versions to build my game. (v1.4.1683 for iOS, v1.4.1711 for Android) I use Admob to monetize the apps and I use the Google Play Services Extension from the…
Serkan Bal
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is there a way to make a flashlight that cannot go through solid objects in game maker

I am making a 2D (top-down) horror game in game maker. Each player has a flash light which drains overtime. The flashlight uses surfaces to draw light and the cone gets smaller overtime.I would like for the flashlight to act like a real flashlight…
nimrod100
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GameMaker:Studio switch statement does not execute in http async event

Today I've had majour problems with GameMakers switch statement being executed. When the HTTP ASYNC EVENT is executed, show_message(answer) is executed, but the switch statement under it does not. I think this is a compiler error, because it seems…
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game maker two player same screen move between rooms issue

I am currently learning game maker. I have made a small simple 2d top down hack and slash game from different tutorials online. I have added a second player using 360 controller and started creating new levels. The issue I am having is moving both…
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GameMaker runner crashes when making HTTP requests

I recently got back into using GameMaker:Studio, and hoo boy have there been some massive updates since I last used it! In fact the last time I used it they only had Windows and HTML5 as export options... Anyway, eager to try out some of the new…
Niet the Dark Absol
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Parental Controls in OSX Mac Lab

I administer a couple of Mac labs at our school. (OSX Yosemite) The students use these computers by logging into a local shared account that is limited by Parental Controls. For the most part this works fine, but our IST students are now creating…
Matt
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GML - Verify Answer

Game: My game is a simple game that takes a list of words from a txt file and puts them onto a grid. Then the words are shuffled (there are 9 words displayed on a 3*3 grid and one is replaced by the spare word not used), then the user has to guess…