I've been trying for the last several days to build and run the GameMaker: Studio Android Google Mobile Ads app demo on my Samsung Galaxy S6. I finally have all the correct things installed I believe, and I've managed to solve a few other build errors before this, but I've hit a brick wall and despite all my searching I have not found an answer. My problem is very similar to this post's which poster said he solved by setting the build tools to the latest version. I don't know what he means by that.
The full compile form is too long to fit in a StackOverflow question, but I believe the only really relevant bit is the exception line:
com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command 'C:\Users\gunna_000\AppData\Local\Android\sdk\build-tools\23.0.1\aapt.exe'' finished with non-zero exit value 1
I've been pulling my hair out with this and any help would be immensely appreciated.
I followed the GameMaker: Studio Android instructions perfectly, with the only hiccup being the local IP address, which is supposed to be in the format xxx.xxx.xxx.0/24 such as 192.168.1.0/24. My IPv4 adress is 10.0.1.129. Not knowing what to do, I entered 10.0.1.0/24 into the Web Server IP allowed list, ignoring the last number. However I do not believe that really has anything to do with this problem, as I'm trying to run the GM:S app on my Android device over USB cable.
I believe I have all the right modules installed in the Android SDK Manager:
And my JDK, SDK, NDK, and Keystore are all accepted it seems:
I've been able to run and install Android apps made in Android Studio from this computer to this Android device (Android version 6.0.1), but GameMaker: Studio is just not having it. (And just to verify, I have bought GameMaker: Studio Professional and Android)
I don't have any weird extensions or plugins. I'm simply trying to run a GameMaker: Studio application on my Android device. Please help. Thank you.