I'm using OpenGL with Haskell. I tried a sample program, it compiled successfully using ghc Compiler but when I run it, I get this error
user error (unknown GLUT entry glutInit)
I searched about this but most of the answers were related to this…
using visual studio 2015
already added in
Linker -> General -> Addtional Library Dependencies
and
Linker -> Input -> Additional Dependencies
Still recieving error LINK : fatal error LNK1104: cannot open file 'freeglut.lib'
Is there something else I…
I have some basic code to collect key up and key down events using glut.
If I hold a key down I am getting continuous events firing (down/up/down/up/down/up/........), instead of the intended down (once, at the start) and up (once, at the…
I have created a window with glutCreateWindow and started a loop using glutMainLoop. I want to end that loop and close the window so I use glutLeaveMainLoop and glutCloseFunc to destroy it. Automatically, my application terminates.
I would like the…
I am trying to run the CUDA particle sample on a remote Ubuntu machine from a host ubuntu machine.
I followed this tutorial:
http://devblogs.nvidia.com/parallelforall/remote-application-development-nvidia-nsight-eclipse-edition/ and it runs on my…
smooth_opengl3.c:123:1: error: unknown type name 'PFNGLGENBUFFERSPROC'
PFNGLGENBUFFERSPROC gl_GenBuffers;
^
smooth_opengl3.c:124:1: error: unknown type name 'PFNGLBINDBUFFERPROC'
PFNGLBINDBUFFERPROC gl_BindBuffer;
^
smooth_opengl3.c:125:1: error:…
Lets say if I have multiple of the same Object and I want to render them in different places. Could I use the same VBO (to save ram) but change the matrices that are sent to the Shader? Or it this wrong?
I am using freeglut for opengl rendering...
I need to draw an envelop looking like a cone (2D) that has to be filled with some color and some transparency applied.
Is the freeglut toolkit equipped with such an inbuilt functionality to draw filled…
I'm trying to learn OpenGL and the material is using #version 330 in shaders. I can compile it successfully, but when I try to run it, it complains Version 330 is not supported.
In my source code, I use free glut and OpenGL framework in Xcode. If I…
I was in the process of tracking down and eliminating those parts of my C++/OpenGL/GLUT code that were inefficient and slow, and in doing so, I watched my frames per second counter to know if I was actually making progress. I noticed that my frame…
Now that OS X can use OpenGL 4+ I would like to begin learning more modern OpenGL. The tutorial I am following uses FreeGLUT as the windowing framework. While OS X has Apple's own adaption of GLUT, it is greatly outdated and doesn't work with modern…
I am working on a 3D application, trying to render some text onto the screen.
But if the text is more than 10 characters the FPS drops to 2, its really annoying.
My program uses glutPostRedisplay() function a lot, this is why its slowing down for…
Problem:
Been struggling to get my code to load external shaders and it is not working. No matter how i rewrite the code and try again i get the same error every time.
The shaders compile but will not link, is there anything that i am doing wrong in…
I have a program which updates it the program output then the state of the program changes. This happens when a ticker of the time (not an openGL timer, one implemented in threads) happens, and when keyboard input is registered from glut (using…