I am working on a 3D application, trying to render some text onto the screen.
But if the text is more than 10 characters the FPS drops to 2, its really annoying.
My program uses glutPostRedisplay() function a lot, this is why its slowing down for sure.
Is there any way that i can make my program display font using glutBitmapCharacter() and without any lag.
I am using VC++ 2008, on win7 x64.
PS: i tried installing Freetype for OpenGL in VC++ but finally gave up. I'd also appreciate if i am pointed towards some 'idiots' guide to installing any font library in VC++ 2008.