I thought this will be simple and straightforward, but it is not. I have a camera in openGL application and I am transforming the displayed image respectively to camera "location". Location is changed by Up and Down. Camera may be rotated using Left…
Using this manual, I tried to get freeglut OpenGL application to compile on my computer. This means I:
Copied files from freeglut archive to MS program files folder
Specified freeglut.lib in additional dependencies
Set explicitly the freeglut.lib…
I've been working on a small project with FreeGlut and Glew. Now I'm coding a camera system, but there are some things that are simply weird:
In fullscreen mode if the mouse moves in lower area of the screen, camera movements are faster than if…
Freeglut 2.8.0 builds 4 libs:
x86
Debug
Release
x64
Debug
Release
However, in the lib directory at C:\Program Files (x86)\Windows Kits\8.0\Lib\win8\um there are only x86 and x64 subdirectories.
Where should I put "freeglut.lib" and…
I've been trying to get freeGlut/openGL and glew working to visual studio 2012 but can't seem to get it working.
These are my errors:
http://pastebin.com/8YyVvxDb
I've moved the headers, DLLs, libs and everything to all possible places, added stuff…
Can we pass additional parameter to glutKeyboardFunc? I have a class and I want to modify the data of the class when certain key is pressed. The class is in global scope but the object of the class is local to certain function. Further I don't want…
how would one implement a C++ timer function which would act like:
void glutTimerFunc(unsigned int msecs,void (*func)(int value), value); but was purely WinAPI (or STL) stuff? I need it to not busy wait, though. It needs to call a function after X…
I just started out with freeGLUT today, and I have gotten everything installed nicely. I am able to create a basic window but whenever I call almost every rendering method, the compiling fails. I am using the following code:
#include…
I am working with X11 opengl on Cygwin and trying to run some tests on using the glew library.
Trying to compile the "Chapter2.4.c" example from here
It compiles without errors. But when trying to run from x11 (startxwin) at xterm, I get the…
I'm trying to draw a blue quad across the bottom of a room.
This is the the code I've been attempting to use, but there is no quad, just the green clear color.
#include
#include
#include
#include
#include…
I successfully compiled this code using latest freeglut but I'm constantly getting a blank window filled with the color specified in glClearColor function. This simple program is from a Interactive Computer Graphics textbook provided by my college.…
The problem I've encountered is generated by the probable misuse of threading within a simplistic FreeGLUT C++ application.
Since exiting the glutMainLoop() cannot be done elegantly, I rely on glutLeaveMainLoop() to do some of the work, but this…
I have the following code:
void setupCamera() {
// Clear the screen buffer
glClear(GL_COLOR_BUFFER_BIT);
// reset the projection matrix //
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// and set the perspective with…
Is it is possible to have a openGL window where one part is fixed and other rotate or traslate with the camera.
To be more clear.
I want a control bases screen.
I want the control(may be buttons generated in square form) to be fixed while the rest…