I am having trouble in implementing a robotic arm which can pick objects, because of the glTranslate(), glRotate() calls I have in my implementation each and every part of the robot is dependent on the previous part.
Example:
void drawRobo()
…
I have found this code and wanted to try on my machine :
#include
static void RenderSceneCB()
{
glClear(GL_COLOR_BUFFER_BIT);
glutSwapBuffers();
}
static void InitializeGlutCallbacks()
{
…
I am attempting to render a sphere in OpenGL. Unfortunately, the screen always comes up with only the background. I've tried reorienting the camera to no avail (although I may be doing it wrong). Any insight would be appreciated.
Here is the…
What I'm trying to achieve is something like this - that is, an OpenGL view contained in a standard window, alongside some buttons, menus, etc.
However, I'm trying to use non-managed C++ and WinAPI to accomplish that (project requirements), and, if…
I tried to convert the mouse coords in click to opengl coords. Actually it seems to work, but when I uncomment a cout-line that I just wrote for testing it sets my vars to not a number -nan.
How does it happen? How can I fix it?
//global:
GLdouble…
k so this is sort of a silly problem but I'm trying to write a game and I want to use free glut but I can't find a single place to download the .lib and what I could find is a project file that compiles a .dll then after that I don't even know how…
I just bought a new laptop with windows 8 64bit and I am using Visual Studio 2012.
I did the usual procedure with installing a 3d party lib just as I installed them on my previous PCs:
Download freeglut, glew, glfw, glut, sdl
Copy headers into…
I am using OpenGL with C++ (but without shaders and GLSL) and drawing spheres (the pool ball) and cylinders (the cue stick) using the glu library functions to draw them. I am using glBindTexture() to bind the texture and loading the texture using…
I had a project that i was using glut in - however i went to free glut in order to be able to use
glutBitmapCharacter
However when I did that what I was using to draw a grid no longer works
//This creates the grid
for(float f = -1;f<1;…
It's the first time I prepare a pretty complex application in C++ (Visual Studio 2010) and I have serious linking problems which gave me a solid headache (maybe cause I've never got what it's all about).
I'm implementing fluid flow simulator…
The idea from this code is to let a windmill like structure to rotate, the problem is that the entire object rotates instead of the windmill fan itself (not the red triangles only). here is the code (I use the keys to control speed)
#include…
for the past few weeks I've been developing custom renderer with freeglut and glew using VS 2010 Express, this renderer will be a part 3d editing tool.
Now the time came to pick a right GUI toolkit, I went for QT having heard all the good stuff…
What I can''t understand is why the both 2 individual .cpp files compile but the solution does not build. The code that won't compile even though I follow the instructions is
// Two-Dimensional Sierpinski Gasket
// Generated using randomly…
I'm having some trouble with freeglut's "glutInitContextVersion" function.
When I'm using 3, 1 as parameters, my geometry is drawn. However when I use 3,3 (which is the highest version of OpenGL my graphics card is supporting) no geometry is…
So I'm making a game using c++ glut and glew, I installed 4 different .dll files into my system folder 32bit and 64bit for both,
so now I'm wondering, since I moved the .exe to another computer and it couldn't run, can I create an installer somehow…