Questions tagged [frame-rate]

Frame rate (also known as frame frequency) is the frequency (rate) at which an imaging device produces unique consecutive images called frames. The term applies equally well to computer graphics, video cameras, film cameras, and motion capture systems. Frame rate is most often expressed in frames per second (FPS)

Frame rate (also known as frame frequency) is the frequency (rate) at which an imaging device produces unique consecutive images called frames. The term applies equally well to computer graphics, video cameras, film cameras, and motion capture systems. Frame rate is most often expressed in frames per second (FPS)

More information at http://en.wikipedia.org/wiki/Frame_rate

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FFmpeg C Api - Reduce fps but maintain video duration

Using the FFmpeg C API I'm trying to convert an input video into a video that looks like an animated gif - meaning no audio stream and a video stream of 4/fps. I have the decode/encode part working. I can drop the audio stream from the output file,…
Justin Bradley
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D3/Raphael js draws 1000+ animated circle with slow fps

I wrote script on Raphael JS v2.1 that draws 1000+ circles and many paths. Circles are animated along that paths and then removed. At ~100 circles fps is 40. At 1000+ fps is 1-10. Code example: var r = Raphael("diagram", "100%",…
sirjay
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Actionscript 3 unstable framerate

I'm trying to develop a game in Actionscript 3, but sudden and frequent lagspikes make the game very uncomfortable to play. Currently the entire game is simply moving a square, so there are no heavy calculations that should cause this. I have tried…
user3257755
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Why cant I add 2 doubles together

So I am making a simple game with spites. But im having some issues with the tick/render loop. I need it to run at 30 ticks a second. But the fps needs to be as fast as it can. The issue I am having is the while loop doesn't run lastTime +=…
Snhp9
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Increasing framerate from 60 to 90 in Cocos2D V3 no effect

In CCAppDelegate I set: NSTimeInterval animationInterval = [(config[CCSetupAnimationInterval] ?: @(1.0/90.0)) doubleValue]; [director setAnimationInterval:animationInterval]; director.fixedUpdateInterval = [(config[CCSetupFixedUpdateInterval] ?:…
quantumpotato
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How can I change velocity by a certain factor for a certain time, while remaining consistent at different framerates?

This is for a game, and I want the velocity of a certain object to decrease at a rate of 98% per frame, when the framerate is 30 frames per second. But, the framerate can be anything between 30 and 60 frames per second. The best solution I came up…
VascoF
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As3 Pause Btn not working

I have been working on a game with falling objects and I made a pause button for it. Every time I click the pause Button it is supposed to make a menu visible, but it does not display until you move your mouse or make some kind of interaction. Any…
Kheva Mann
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Java - Fullscreen limits the FPS to 60

I am currently programming a small game as a side project and for the first time I tried to implement multiple possible resolutions (via graphics scale) and a fullscreen mode. I figured it would be better to implement this right at the beginning of…
The_Blog
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Awful frame rates under all browsers (Pixi JS Rendering)

I'm drawing an isometric grid with mouse-over hit area detection over each tile. It works but the frame rates are awful. Any idea what is bringing the frame-rates down so much? Surely, webGL is capable of attaining better FPS than this? There are no…
Jordan
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Limit a Game Server Thread loop to 30FPS without a game engine/rendering window

I'll try to explain this as easily as I can. I basically have a game that hosts multiple matches. All the matches on the server are all processed by the server, no players host a match on their computers via port forwarding, it's all done by the…
Joe Bid
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Delta gets too fast

I am making a game and I am using delta for game speed monitoring. But for some reason, if the player holds down the key too long, the creeper face will move WAY too fast! Could someone please help me? package net.trenterprises; import…
user3712789
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How to end animation? (processing)

I've written this code which creates a sketchbook. I'm sure that there's a simple error, but why won't it stop playing at the end of the images? Here is the code import ddf.minim.spi.*; import ddf.minim.signals.*; import ddf.minim.*; import…
mike eustace
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How to make sure the game isnt running faster on other computers?

I am making a game, and right now I am just tinkering around with image drawing, key input, etc. Right now all I have is a Pikachu moving around with the arrow keys (The game has nothing to do with Pokemon, Pikachu is just the image I chose) and I…
user3712789
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which one is proper method of writing this gl code

i have been doing some experiments with opengl and handling textures. in my experiment i have a 2d array of (int) which are randomly generated int mapskeleton[300][300]; then after that i have my own obj file loader for loading obj with textures…
Fennekin
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Why is this pyglet basic program slowing down

I am currently using pyglet 1.2alpha1 on top of python 3.4, after having been using pygame for a while. In pygame, it is trivial to have the main loop running as fast as it can, providing a clear way of benchmarking changes and taking note of fps…