Questions tagged [frame-rate]

Frame rate (also known as frame frequency) is the frequency (rate) at which an imaging device produces unique consecutive images called frames. The term applies equally well to computer graphics, video cameras, film cameras, and motion capture systems. Frame rate is most often expressed in frames per second (FPS)

Frame rate (also known as frame frequency) is the frequency (rate) at which an imaging device produces unique consecutive images called frames. The term applies equally well to computer graphics, video cameras, film cameras, and motion capture systems. Frame rate is most often expressed in frames per second (FPS)

More information at http://en.wikipedia.org/wiki/Frame_rate

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Convert form 30 to 60fps by increasing speed, not duplicating frames, using FFmpeg

I have a video that is incorrectly labelled at 30fps, it is actually 60fps and so looks like it's being played at half speed. The audio is fine, that is, the soundtrack finishes half way through the video clip. I'd like to know how, if possible to…
Matt Pellegrini
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Chrome DevTools frame event timing

I'm using Chrome to isolate the bottle neck in the animations of an app. It shows that frames are taking about 20+ms which is too slow. But when I expaned the frame to see what's going in, it shows me a jQuery call taking 20+ms, but the actual…
Pete
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Android - Is it possible to 'lock' the preview frame rate of a camera?

I am trying to create a video recording app that records videos in 24 FPS. I am using the following code in an attempt to lock the FPS to 24: Camera.Parameters params =…
MrByte
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Change Frames Per Second for VLC Stream

We are currently experimenting with streaming a webcam attached to one of our Linux servers (Ubuntu 12.04) using VLC, and although we are able to successfully stream the video and view it remotely, we need to change the number of frames per second…
robjohncox
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Monogame XNA low framerate from few Draw() calls

I've been porting a scrolling shooter game I made in XNA over to Linux using MonoGame. Almost everything has gone smoothly, but I'm having an issue in a specific place with calls to SpriteBatch.Draw() crippling the framerate. Most of the game runs…
cmark89
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Android MediaRecorder setCaptureRate() and video playback speed

I've got a MediaRecorder recording video, and I'm very confused by the effect of setCaptureRate(). Specifically, I prepare my MediaRecorder as follows: mMediaRecorder = new…
spitzanator
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Smooth KineticJS animation, controlled speed

I am creating a simple plane animation in KineticJS for the fun of it. Currently the animation runs a little jerky I would love to have some easing or tweening although I don't know how to begin. Can anyone lend me a hand with the math?
AndrewMcLagan
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Choose not to support iOS device

I am building an app that is a bit heavy on graphics and it runs with a poor framerate on the iPhone 4 but runs fine on 4S and 5. Is there a way to choose not to support 4 and earlier? I've seen apps that say it won't work in the description but is…
McDan Garrett
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WGL: No double buffering + multi sampling = FAIL?

I usually create a pixel format using wglChoosePixelFormatARB() with these arguments (among others): WGL_DOUBLE_BUFFER_ARB = GL_TRUE WGL_SAMPLE_BUFFERS_ARB = GL_TRUE WGL_SAMPLES_ARB = 4 i.e. double buffering on and x4 multisampling. This works just…
shoosh
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How do you display fps with opengl es (android)

I am new to java and opengl and still learning so forgive me for my ignorance. I have made an looming object apk file. Now i want to view the fps as the application is playing on my device. I have been following this tutorial…
ihave2teeth
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Unity3d external camera frame rate

I am working on a live augmented reality application. So far I have worked on many AR-Applications for mobile devices. Now I have to get the video signal from a Panasonic P2. The camera is an European version. I catch the signal with a AJA io HD…
dome12b
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How do you enable FPS monitoring for testing XAML animations?

Since Windows Store Apps can run across both the Intel and the ARM architectures, it is important that animations (at least) be as performant as possible. To test animations, FPS is very important. How do you enable FPS monitoring in Windows?
Jerry Nixon
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OpenGl Frame rate

What would be the best way to measure the frame rate of my OpenGL program?
Mike2012
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libavcodec get video duration and framerate

I have a video encoded in .3gp h.264 and I am looking to get its framerate and duration in C. Here is the code I use after opening the file and finding the appropriate codecs: AVRational rational = gVideoCodecCtx->time_base; LOGI(10, "numerator is…
tishu
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iPhone OpenGl render text

Does anyone know how can i render a string on the iphone? Its for displaying my frame per second with =p
Cheng Lai
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