Questions tagged [forever-frame]

Forever frames are HTML frames used for infinitely sending requests to servers instead of polling.

Definition:

A forever frame is an HTML frame which is used to load a web-page while actively preventing itself from loading (theoretically loading forever), for reasons obtained from rumors that it reduces latency 3x compared to long polling.

Important Links:

5 questions
7
votes
2 answers

What is the difference between Forever-frame and server sent events?

This question is really similar with this question:What is the difference between web sockets, long polling, server-sent events and forever frame? However, this question's answer doesn't mention the difference between SSE and Forever-frame. Let me…
Kazuya Tomita
  • 667
  • 14
  • 34
3
votes
0 answers

SignalR ForeverFrame transport does not work unless IIS site is accessed locally

I have a .NET 4.5 application based on SignalR. Server backend is written in C#, and I only have Javascript clients connecting to my hub. Currently I'm testing the latest SignalR version 2.2.2. My application is often hosted on older Windows Server…
tnurmi
  • 193
  • 1
  • 12
1
vote
0 answers

How I can see Signalr Forever-Frame messages in Fiddler?

How I can see Signalr Forever-Frame messages in Fiddler? I swich on Stream in Fiddler, but don't see Forever-Frame messages from my server to client, how to see it in Fiddler?
Gudsaf
  • 289
  • 3
  • 12
1
vote
1 answer

Why does SIgnalR prefer Forever Frames over polling?

I am learning to use SignalR and so far I had success in doing so. I can implement Hubs, I can implement business logic, I can invoke client-side functions from server for whom I want, I can invoke server-side methods from client-side, this stuff is…
Lajos Arpad
  • 64,414
  • 37
  • 100
  • 175
0
votes
0 answers

Memory churn when using WebSocket fallback (HTTP streaming using XMLHttpRequest)

In a WebSocket fallback using HTTP streaming I can see that XmlHttpRequest#responseText is invoked each time the readystate changes (and is >= 3). The WHATWG living standard says that the text response is ...the result of running decode on received…
Ben Aston
  • 53,718
  • 65
  • 205
  • 331