Questions tagged [dotween]

A tweening library for Unity-3D.

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How do I flip the gameobject at every Dotween loop?

transform .DOPath(path, animDuration, pathType, pathMode, 10).SetLoops(-1, LoopType.Yoyo) .SetEase(ease); This is my simple dotween code to follow path. After every yoyo I want my object to flip or change direction towards its next path…
ManSal
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Why is lambda expression used in DOTween?

I'm using a lambda expression in my C# script in my Unity project to call a function with a parameter when a DOTween callback is called. It simply looks like this: animation.OnComplete(() => DestroyOnCompleted(children)); It works just fine, but I…
Christoffer
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How to perform a tween animation while pushing a UI object with DOTween?

Unity: I want to push a picture up with a finger keeping touch the screen, and the picture should move with the finger at the first time when this gesture begin. Just move y position, but don't change x. public void CallEvent() { case…
heinzQ
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DOTween transform.DOMove function changes scale of object

Hi I am using DOTween for some smooth transformation. Collider _leftForeArmBounds = leftForeArm.GetComponent(); for (int i = 0; i < leftForeArmCubes.Count; i++) …
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DOTween is not available in Unity C#

I'm working on the Unity project now and have an error message in VSCode. 'Transform' does not contain a definition for 'DOMove' and the best extension method overload 'DOTweenModulePhysics2D.DOMove(Rigidbody2D, Vector2, float, bool)' requires a…
Yuuu
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Mouse click animation fade using DOTween don't working

I'm trying to make a mouse click animation using two sprites, one is the mouse normal and the second one is the mouse with the left click highlighted, and i fade the normal sprite (0 to 100) to show the other sprite that is below it. _ _ _ _ _…
Patitotective
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Killing the current DoTween sequence

I am trying to run a DoTween and it runs well but when I want to stop it, it does not stop at all, it keeps running till it finishes. I am using the DoTween Sequence to kill it but somehow it is not working. What is the issue? public float prevValue…
Pifo
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Time.Timescale Not working with DOTween Animation

My code looks like this. gameObject.transform.DOMoveY(transform.position.y * -1, animationDuration, false) .SetEase(easeType).SetUpdate(false).OnComplete(() => { gameObject.SetActive(false); }); what I want to do here is that, whenever I pause my…
Baku
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Scale in modal UI prefab in Unity

I'm developing a learning game in Unity that has many UI elements. Sometimes I need to show up a modal, which is an instance of a prefab and I want to add a zoom in effect. I have tried with DOTween with the following code: GameObject modalPrefab =…
ramz
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"Interruption" callback when another animation starts for the same object in DOTween

I have a method which is called on button tap which fades audio volume and mutes when completes: MusicBox.musicAudioSource.DOFade(0.0f, 1.0f).OnComplete(() => { MusicBox.musicAudioSource.mute = true; }); If I tap on button quicker than 1 second…
Serge
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Moving a UI gameobject to the position of another ui gameobject

I'm trying to move one of my UI gameobject (that has a render mode of screen space) to the position of another UI gameobject. I'm using the DoTween asset to help with the movement. I've currently…
WonderfulWonder
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how to change shake vibrato/strength while tween is playing

I have a shake tweener initilialized like this: mainCamera.DOShakePosition (100f, 0.05f, shakeVibrato, 90, false, false); The duration 100 is just put there so I can have some big value. The idea is to change the vibrato/strength of the shake while…
Martin Asenov
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GameObject transform.Rotate()

I have a question. I have 4 objects on the screen and a projectile as in the picture below. image source When I click on an object in the 4 projectile it changes position indicating to the object I clicked on. This is the code used but it does not…
George
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transform.SetParent(null) does not work; does not remove transform from parent

Using Unity 4.6 with 2D objects. Somehow, at the end of a DOTween sequence, in the OnComplete() block, it seems that the Text label transform (recttransformLabel.DOMove) is not removed from parent. It's still in the Unity hierarchy. Btw the DOMove…
Jonny
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'Component.GetComponent()' is a method, which is not valid in the given context

'Component.GetComponent()' is a method, which is not valid in the given context this error in my code; GetComponent().DOMove(finalPos,2f);