Questions tagged [cinemachine]

Cinemachine is a packaged plugin for Unity3D, responsible for controlling all manner of camera settings, including blending between virtual cameras.

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Unity3D - Cinemachine - Camera rotating issue

I have the problem that my camera rotates back a little after a rotation after stopping the mouse. I use a Cinemachine virtual camera. The character turns with the camera. The script did not come from me but it works for the maker. The script comes…
moiko
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Unity camera controls for mobile

What i want is the following: I got an object in the scene (which will never move) With the onSwipe on Mobile the camera should rotate around the object With Pinch (two finger zoom-in or zoom-out) I want to zoom in/out to the object in the…
Harrienak
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3rd Person RigidBody Movement Script Using CineMachine

I am trying to create a 3rd person movement script using Cinemachine as camera, I followed Brackeys "THIRD PERSON MOVEMENT in Unity" YouTube tutorial. I then Changed the base of it from character controller to rigidbody and the movement works…
Aronbt
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Why does my camera clip into the player object when rotating around it?

I'm trying to create a camera that looks around the player, with a fixed distance. I've got a fair bit, but when rotating around my object horizontally, the camera clips into my object. This does not happen when rotating around the object at an…
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Namespace name "Cinemachine" could not be found

This is my code in my project using UnityEngine; using Cinemachine; public class CameraCollider : MonoBehaviour { public void OnTriggerExit(Collider other) { Debug.Log("Test"); } } I am using the Cinemachine Package. This is the…
Benjamen Kuhman
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Smooth transition between 3 cameras with Cinemachine and Timeline

I'm trying to achieve a simple but smooth camera movement with Cinemachine and using Timeline, cause it really helps me to tweak things really quickly. The movement is easy to achieve with an animator an building a keyframed clip, the result should…
Lotan
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unity3D timeline and cinemachine

as i am new to unity i am having difficulty with timelining, i created an empty object using that i created a camera and placed it in timeline cinemachine used a few objects and VM camears and created a trailer, now i want that animation to play…
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