Questions tagged [ccparticlesystem]
40 questions
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CCParticleSystemQuand not dealloced
I want to do a very simple thing but it's not working. I want to add some CCParticleSystemQuad in an NSMutableArray and delete them. Here is what I do :
int cpt = 0;
NSMutableArray *myArray = [[NSMutableArray alloc] init];
for (cpt = 0; cpt < 10;…

Niknolty
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Using particles in cocos2d android
I'm working on a game for android using Cocos2D-android and when I'm trying to use the CCQuadParticleSystem class, the CTOR just returns null. I spent hours searching for an example or a tutorial on this and all I found was other people asking about…

Amit Farkash
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CCParticleSnow not looping/repeating.
I wrote this code.
CCSpriteFrame *starParticleFrame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:spriteName];
CCParticleSnow *emitter = [[CCParticleSnow alloc] initWithTotalParticles:8];
[emitter…

GeneCode
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Cocos2d Particle with Multiple or Random Texture
I want to do what the title says.
I have a snow particles setup. Works fine.
But I'd like to have multiple textures for it PER EMITTER.
Is this possible or do I just create multiple emitters?

GeneCode
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Particle designer plist when repeating plays in Cocos2d but not when single run like an explosion
I have a Particle designer plist in Cocos2d that plays ok when I use plist that "loops" or repeats itself e.g. a rainbow but does not display when single display e.g. an explosion.
I'm using cocos2d 2.0 in a vanilla template with a plists created…

JimZ
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Cocos2D 2.0 - Changing color of a CCParticle
So after messing around with my game, there's a thing that I wanted to share with you that I discovered about CCParticle.
How do I change the color of the particles in a CCParticleSystem?
When I was on cocos 1.x, I could change it with startColor,…

RaphBlanchet
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cocos2d ccparticlesystem .... speed low
i have this bubble that i want to show emerging from the bottom but the speed is too fast i want to slow down the speed to minimum the code is ..
emitter2.texture = [[CCTextureCache sharedTextureCache] addImage:@"Bubbles-1.png"];
…

Ramiz Girach
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1 answer
Rotating CCSprite with CCParticleSystemQuad as child node
I have a CCSprite that can bounce around the iPhone's screen. This sprite has a CCParticleSystemQuad as a child node. The particles are just small, simple circles that trail behind the moving sprite. Everything works fine until the sprite rotates…

MrDatabase
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cocos2d create CCParticlySystemQuad
This function does nothing, execpt after about 30 seconds the fps begins to go down. I'd like to know what I have to do to display the ccparticle correctly.
Here is my code:
-(void) coccomilk:(CGPoint) p{
CCParticleSystemQuad *milk =…

Leonardo Pizzoni
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1 answer
Cocos2d v2.0: unable to add CCParticleSystem to scene
I'm trying to add CCParticleFlower to my Cocos2d v2.0 (with ARC enabled) HelloWorld scene.
That's the code I am running:
CCParticleFlower* system = [[CCParticleFlower alloc] initWithTotalParticles:10];
// Set some parameters that can't be…

mm24
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