I'm working on a game for android using Cocos2D-android and when I'm trying to use the CCQuadParticleSystem class, the CTOR just returns null. I spent hours searching for an example or a tutorial on this and all I found was other people asking about the same exact thing. It just returns null. I have my .plist file in my assets folder - the same file which is working just great with Cocos2D-X and IOS. According to the good people at github.com it should work so I must be doing something wrong but like I said... it just returns null when I call the CTOR with or without casting:
CCQuadParticleSystem p1 = (CCQuadParticleSystem) CCQuadParticleSystem.particleWithFile("fire.plist");
CCParticleSystem p2 = CCQuadParticleSystem.particleWithFile("fire.plist");
Please, anyone ???
if It's of use, this is the .plist file I'm working with