Questions tagged [bullet]

The Bullet Physics Library is an Open Source collision detection and rigid body dynamics library. The library is free for commercial use and open source under the ZLib License. **Do not use this for bullet points. Use [bulletedlist] instead. For bulleted lists in HTML, use [html-lists]. For generic bullet/projectile calculations use the [projectile] tag.**

From Bullet's main project page:

The Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics.

  • Used by many movie and game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii, PC and iPhone
  • Modular extendible C++ design with hot-swap of most components
  • Optimized back-ends for pthreads/Win32 Threads multi-threading and PS3 Cell SPU
  • Preparation for OpenCL data parallel optimizations for upcoming Bullet 3.x

Bullet Collision Detection can be used on its own as a separate SDK without Bullet Dynamics:

  • Discrete and continuous collision detection (CCD)
  • Swept collision queries
  • Ray casting with custom collision filtering
  • Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes.
  • Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures

Multi-physics support including:

  • Rigid body dynamics including constraint solvers, generic constraints, ragdolls, hinge, ball-socket
  • Support for constraint limits and motors
  • Soft body support including cloth, rope and deformable
  • Bullet is integrated into Cinema 4D, Lightwave, Blender and Carrara, and plugins for Maya, Houdini and 3ds Max are available
  • Serialization of physics data in the cross-platform binary .bullet file format

The library is free for commercial use and open source under the ZLib License.

Project page at GitHub: https://github.com/bulletphysics/bullet3 Other tags: bulletphysics (https://stackoverflow.com/tags/bulletphysics/info)

288 questions
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Changing Bullet Type in ioslides via CSS

I would like to be able to change the style of R-Markdown-generated bullets in ioslides document-wide through the CSS file. I understand that I can use HTML to change the format of unordered bulleted lists within the body of an ioslides file in R…
wes
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Problem to add physic in a hollow cylinder (threeJS, AmmoJS)

I'm pretty new to threeJs and AmmoJs world and I don't know if I'm moving totally wrong or I miss something. I created a hollow cylinder with threeJs using custom shape geometry.vertices = [ new Vector3( 0, 0, 0 ), new…
Alessandro R.
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Rmarkdown beamer slides does not show itemise bullets

I was trying to write create some beamer slides in Rmarkdown. Since the beamer slides would need to include some Chinese characters, I have to specify xelatex as the latex engine. However, recently I found that the xelatex engine has a problem (the…
john liang
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Physic Bullet - Any 'Ghost' Body?

I'm using bullet to manage any of my physics problems. Now I'm trying to do something like a 'sensor', the goal is easy, other bodies are doing their collisions and movements together and I want to be able to send a signal when a body reach a…
Goozzi
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Using Bullet3 Pyhsics Simulator with VR and Ubuntu Server

This question concerns the Bullet3 Physics engine. I'm trying to add VR capabilities to existing project that was written with pybullet in Ubuntu. The existing project has a complex set of dependencies that I'm not able to port to Windows so I need…
nikwl
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Bullet Player Controller gravity is sideways

I am making a 3D game using LibGDX and bullet by following the directions in the book Building a 3D Game with LibGDX by Sebastian Di Giuseppe. I've gotten to the part where you add a controllable character and for some reason instead of being thrown…
LaterDated
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How to save bulleted text in Edit Text and fetch it again while opening activity

I have applied several formatting options in my app such as bold, italic, highlight, underline etc. all of these are saving the state through Html.toHtml(editText.getText()) and getting that state…
Mehwish Mustafa
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How to remove an item from an arrayList upon collision?

Trying to make a copy of the game Tank Trouble and I have no idea how to do collision detection with the bullets and the walls/ players. The bullets are generated when the mouse is pressed but I don't know how to make them despawn once they hit an…
J. Doe
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Pygame- bullet and enemy collision without Sprite or classes

having an issue with figuring out how to work my collision detection between a bullet and an enemy. The enemy itself is a class, however the bullets are not part of a class. I cant use the spritecollide function that is built in because I did not…
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bullet lists not rendering in blogdown .rmd file

Bullet points will not render when I serve my site in blogdown. My site is hosted locally on my Windows 10 machine. When I add html tags, the list actually works. Bullet points render correctly when I open a blank rmd file in another…
braden
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Twitching of joints in btMultiBody

I have simple vehicle based on btMultiBody. Referring to the attached GIF, its base is the rectangular block in the center and it contains four cylindrical wheels which are attached using btMultiBody::setupRevolute. Each wheel contains a joint motor…
mallwright
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Bullet Physics: 'btGeneric6DofSpringConstraint' vs. 'btGeneric6DofSpring2Constraint' to simulate a spring

I am using Bullet Physics to simulate a box fixed two meters above the ground, and another one hanging down from it with a spring (or maybe better a rubberband of equilibrium length 0) simulated by a btGeneric6DofSpringConstraint. btCollisionShape…
M. Winter
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How to prevent an object from rotating about or moving relative to particular axis on pybullet?

There are several vague descriptions of ways to do this, like "use the createMultiBody method" or "use maximal coordinates", but there is no other information. To be more specific, I am loading objects I created with SolidWorks using the loadURDF…
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Bullet not travelling up! Java game

I'm a newbie in Java and I'm trying to make a ship fire a bullet. What I want is actually make the ship fire bullets as long as the Spacebar button is being held down. I've successfully made the ship move here and there and also fire the bullet.…
TA_800
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Can't update bullet rigidbodies position connected to Ogre3D entity

I am making a game using Ogre3D and Kinect. The avatar in Ogre is controlled by the kinect. Now I want to implement physics but I am running into problems with Bullet. I have "connected" the entities with the rigibodies with…
Hopploppa
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