Questions tagged [bullet]

The Bullet Physics Library is an Open Source collision detection and rigid body dynamics library. The library is free for commercial use and open source under the ZLib License. **Do not use this for bullet points. Use [bulletedlist] instead. For bulleted lists in HTML, use [html-lists]. For generic bullet/projectile calculations use the [projectile] tag.**

From Bullet's main project page:

The Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics.

  • Used by many movie and game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii, PC and iPhone
  • Modular extendible C++ design with hot-swap of most components
  • Optimized back-ends for pthreads/Win32 Threads multi-threading and PS3 Cell SPU
  • Preparation for OpenCL data parallel optimizations for upcoming Bullet 3.x

Bullet Collision Detection can be used on its own as a separate SDK without Bullet Dynamics:

  • Discrete and continuous collision detection (CCD)
  • Swept collision queries
  • Ray casting with custom collision filtering
  • Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes.
  • Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures

Multi-physics support including:

  • Rigid body dynamics including constraint solvers, generic constraints, ragdolls, hinge, ball-socket
  • Support for constraint limits and motors
  • Soft body support including cloth, rope and deformable
  • Bullet is integrated into Cinema 4D, Lightwave, Blender and Carrara, and plugins for Maya, Houdini and 3ds Max are available
  • Serialization of physics data in the cross-platform binary .bullet file format

The library is free for commercial use and open source under the ZLib License.

Project page at GitHub: https://github.com/bulletphysics/bullet3 Other tags: bulletphysics (https://stackoverflow.com/tags/bulletphysics/info)

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lua bindings for bullet

are there any lua bindings for libbullet? tried using swig and simply %includeing the BulletDynamicsCommon.h: %module ybullet %{ #include %} %include "%BULLET_inc_path%/btBulletDynamicsCommon.h" but that doesn't work,…
nonchip
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Bullet Collision Detection

I'm developing a game by andengine.I have player.And there are enemies that are coming random time with MoveModifier and they are sprite.I want: The plyer shoot a bullet and the bullet touch enemy, the enemy will be invisible.How can I do? Bullet …
user1391058
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Android Irrlicht Bullet random memory management crash

I've been struggling to fix some final bugs in our game. The game uses Android port of Irrlicht and Bullet physics. The same code was tried on OS X and Windows without any problem. However, when we ported the code to Android NDK and now get random…
codetiger
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Bullet body collision is missing contact listener

I am developing a game in which our player is firing on click. Sometimes during bullet body collision with other dynamic bodies is not coming in contact listener so that bullet body is retain on the screen and not being removed. Using box2d contact…
Naveed
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Bullet List looks wrong in Chrome and Edge

I created a bullet list that has a different color for bullet and text. It worked fine until someone called and said it was off in Chrome and Edge, but it looked perfectly fine in Firefox that I was working on. The problem is when the bullet has…
Kenneth K
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How do I fix bullet in my pygame project?

I've been working on this project about tanks (based on game Tank Trouble) and I have found 2 bugs in my game. The first one is when I spawn a bullet shoots by itself without any key input. The second one is bullets shoot straight from the turret…
kovels
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Powerpoint - VBA Only - Insert custom bullets list

Hope you are doing well. I am on a VBA code (only, not XML) to insert a custom bullet list in the selected object (textbox, shape etc.) such as I tried the following code: Sub CustomBulletsVBAOnly() With…
Naxos
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Platformer game - Avoid collision with platform when getting down

I'm using BulletPhysics in C++. I would like to know if there is a way to avoid collision for an object when I want? I'm trying to create a platformer and I want my character to be able to pass through a platform (by holding down the down button).…
Olyyv
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Bullet list css

I'm trying to modidy bullets list on WordPress https://www.willgo.fr/. I'm using the css below but the bullets are not align. ul.special_bullet li { list-style: none!important; } ul.special_bullet li:before { color: #00b300; content:…
William
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Built linear gauge with highcharts (with pointer)

I'm trying to recreate a linear gauge chart of fusionchart in highcharts. This is the example that I am trying to recreate. Head:
Kees de Jager
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2D Lua - Bullet velocity is not correct nor predictable

I'm using some stuff I've put together from various methods around the internet to make this work yet my bullets fly off in seemingly random directions. I've tried throwing negative signs in front of stuff and switching up the trig but to no avail.…
Exho
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Moving 3D charracter - I don't want any physics, expected of collisions, and gravity

I am working on a game. I constructed my player as here: (I am using a gravity on my world) private ArrayMap constructors = new ArrayMap(String.class,…
Kalir4488
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Short description info

How we add short description in the form of bullet points below the product title. like this...in this photo bullet points are below the title
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Can I just copy a bullet icon and will it appear as normal bullet on mobile devices?

when pasting a simple bullet icon like this "•" from this website https://www.piliapp.com/symbol/bullet-point/ into your html code does it also appear as a normal bullet icon on mobile devices?
Chris
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GL_ShapeDrawer include

I am having a hard time trying to include the GL_ShapeDrawer into my project. This is my first try at c++ and am having a bit of a hard time getting around. Also using Visual Studio 2013. I am playing around with the bullet demos, more specifically…
bogdan.css
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