Non-scalable font made out of bitmap images rather than vector data like in Truetype fonts. Used mainly in games. Typically render faster than truetype fonts.
Questions tagged [bitmap-fonts]
93 questions
2
votes
1 answer
LWUIT bitmap-font not working done?
When I use a bitmap font in lwuit List in emulator and SonyEricsson k510i everythings right but in g900 if font size is bigger than 9 words, is not shown ? please help me to fix this problem ...

Hadi Khazaee Asl
- 31
- 4
1
vote
1 answer
Combine several bitmaps into (TrueType) font
I have several (~200) small bitmap files with glyph images. How can I combine them to a single bitmap font file?
Actually, I need a TrueType font created from these bitmaps (with no curves, smoothing, vectorization or any transformations). It's a…

Alexander Kosenkov
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1
vote
1 answer
LWUIT bitmap font
I'm Developing a small application in one of the classes i'm using two buttons , I have used bitmap fonts for all the components used in application (using Resource Editor) for both English and Persian language. Now I want in result of clicking…

aida
- 153
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- 9
1
vote
0 answers
LibGDX Text is Distorted If I Use GlyphLayout to Draw Bitmap Font
I need to use glyphlayout so that I can centre the text, but I found if I do the text gets distorted due to the spacing being incorrect.
public SimpleButton(String text, float x, float y, float w, float h, BitmapFont font) {
pos = new Vector2(x,…

Hasen
- 11,710
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1
vote
1 answer
How to draw text in world coordinate space?
I'm creating a game in libGDX. I want to create some UI elements (buttons and stuff), because of my app design, I would like to draw them in the world space, as other game objects.
I'm using Freetype generator that generates a bitmap font from true…

Jerry Lundegaard
- 366
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1
vote
1 answer
Libgdx text on Android
I'm new to libgdx and i'm trying to display some text on the screen.
I've watched several tutorials, and they're all saying that I should initiate the BitmapFont with no parameters and it will then use the default font. But on my android device it…

Robert Gers
- 67
- 6
1
vote
1 answer
Memory Leak with BitmapFont
I am currently working on an android app using LibGDX and have pinpointed my memory leak down to this one method. Can anyone help me figure out where this is coming from? I have tried looking back through native LibGDX methods but am still having…

Michael
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- 9
1
vote
1 answer
Libgdx font cut
I have an issue with libgdx BitMapFont, I display labels inside of a scene2d table, but the font is "cut" at some parts of the text (see below).
Here is my code :
For declaring the font :
font12 = new…

JavaDev
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1
vote
1 answer
Libgdx deprecated drawMultiLine and getBounds
So i found a toolkit to create VisualNovels but it uses
font.drawMultiLine(
batch,
previous.toString() + current.substring(0, c),
dx, dy);
And
else if (font.getBounds(test + words[i] + "…

Darkly
- 385
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1
vote
1 answer
LibGDX BitmapFont Markup Alpha Value
Alright, so I have a bitmap font with markup enabled. The problem is, I need to set the global alpha value for a whole string of text without setting an individual alpha value for each color code.
For example, I have...
"[#0000ff]this is blue,…

Anuken
- 65
- 11
1
vote
0 answers
Showing non-western language from right to left in libgdx (Android)
This is my problem:
I'm using Hiero to generate a font for my libgdx game (files .fnt and .png).I success to generate a custom font, but for laguage like arabic (writing text from right to left). i show the result starting from left to right but me…

user3714257
- 57
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- 6
1
vote
1 answer
LibGDX multiple cameras
So, I am working with LiBGDX and Box2D, using the PixelsPerMeter conversion, and I have a camera that follows the player around, but when I turn debug mode on I need to be able to draw a font with the fps on screen, so I always can see it in the…
user4441930
1
vote
1 answer
Merge BitmapFont and UI skin in single Atlas?
If I have a UI with a .atlas and a BitmapFont with a .atlas is there a simple way to combine these into one or do I have to merge them myself in a image file and manually offset all the elements in the combined .atlas to the correct position? It is…

Madmenyo
- 8,389
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1
vote
1 answer
BitmapFont special characters not displayed in Android, in desktop version works though
I have a libgdx project that supports an android and a desktop version. For the fonts I previously used the FreeTypeFontGenerator to generate my fonts. Fonts worked fine, but then I decided to create my BitmapFonts with a .fnt & .png file, to have…

donfuxx
- 11,277
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1
vote
1 answer
Libgdx BitmapFont bad framerate
I have a BitmapFont to display the player score. The player is moving in a constant rate.
For the BitmapFont I use a second OrtographicCamera and SpriteBatch so I don't need to recalculate the fonts position.
My problem is: as soon as I include the…

user3423527
- 17
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