Non-scalable font made out of bitmap images rather than vector data like in Truetype fonts. Used mainly in games. Typically render faster than truetype fonts.
Questions tagged [bitmap-fonts]
93 questions
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What are the most efficient ways for rendering bitmap fonts using a VBO?
What are the most efficient ways for rendering bitmap fonts using a vertex buffer object?
These are the ways that I know at the moment (I don't know about the efficiency):
Creating a massive VBO and storing data of textured quads (one texture for…

Qualphey
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doesn't draw fonts in libgdx
I want to draw some fonts in my game (in libgdx). I have no errors, everything works but I don't see fonts. I don't know why. Maybe someone had the same problem. Thanks for help.
Here is my code
in create method:
String scores = "SCORE:";
atlas =…

user978758
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Why would I want to use unit scale? (Libgdx)
I have looked into the SuperKaolio example on Libgdx github repo. It is basically a test for integrating Tiled maps with Libgdx. They are using the unit scale 1/16 and if I have understood it correctly it means that the world no longer is based on a…

Simon Bengtsson
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Drawing with BitmapFont doesn't show anything
What am I doing wrong fokes?
public class Memoration implements ApplicationListener {
private OrthographicCamera camera;
public SpriteBatch batch;
public static float w, h;
public BitmapFont clickBitmapFont;
@Override
public void create() {
…

SlowDeepCoder
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How can I use the old Courier bitmap font in a C# WinForms project?
I'm attempting the exact same RegEdit clone project as discussed here and just like Darxis, I have been stumped by the "Edit Binary Value" dialog.
I believe the font used is the original Courier (not Courier New), but since this is an old-fashioned…

Kenny83
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iOS GLKit, draw text in GLKView
I'm using GLKit to create a game on the iPhone. setting up the GLKit context and drawing sprites on it isn't that hard but when I try to add text to it, it seems impossible to do.
I have searched around for an answer but all the solutions I tried to…

Marnix v. R.
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How to Use LWUIT Bitmap Fonts?
i'm trying to use LWUIT BitmapFonts in J2ME Applications for Persian Language ... Please Help Me How i do this Work ...
with the best regards .

Hadi Khazaee Asl
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CCLabelBMFont setString doesn't seem to work with formatted strings
I'm developing something for iOS with cocos2d. Now I have this CCLabelBMFont instance variable named scoreLabel.
scoreLabel = [CCLabelBMFont labelWithString:@"0" fntFile:@"bitmapfont.fnt"];
scoreLabel.position =…

Marnix v. R.
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Display supported characters of a FON font
I would like to be able get the supported characters of a FON font
i am loading the font with AddFontResourceEx from the gdi32.dll

user1120187
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BitMap fonts in java
In the game Minecraft, the developers have used a PNG file for screen fonts.
How would I go about doing this in my Java application?

Alek345
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I need a Windows-compatible, square pixel font
I'm looking for a square pixel font, preferably 8x8 pixels per character. I would like it to look something like this:
ibm-style font http://dwarf.lendemaindeveille.com/images/0/0e/CGA8x8thick.png
I need more or less every character shown here,…

Adam Rezich
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Create a BitmapText in PixiJS starting from single .png images where each image corresponds to a char
apologize if my question is a little generic.
I'm trying to move from createJS to PixiJS. In createJS, I usually create bitmap texts starting from .png images, where each image corresponds to a single char. Using texturePacker, I create a…

Lorenzo Alighieri
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the definition of the char in BMFont file
`char id=52 x=180 y=5 width=50 height=50 xoffset=0 yoffset=0 xadvance=50 page=0 chnl=0`
The string above is the definition of char '1'.
I wonder what does the property 'page' and 'chnl' mean.

ZeroZerg
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Where do I get the BitmapFont and where do I put it?
So I am updating my old android game and I am having some problems with the font. I had to scale up my bitmap font and now it is blurry. Because of that I want to know where can I get a bitmap font with higher resolution and in which folder do I…

Tomaz Mazej
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How to draw raster console fonts in GDI?
How do I draw the raster fonts used by the Windows console in a GDI application? For instance, the 8x8 fixed font as shown in this screenshot.
Can these fonts be used via the CreateFont() API, or is there some special way that Windows loads these…

William
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