Anything pertaining to the techniques for creating a 3d-camera effect in an application dealing with 3d-graphics (a game, a simulator, a 3d CAD program, etc.). A 3d-camera effect reproduces the effect of a camera that can move in the virtual 3-dimensional space modeled by the application and can be used to "observe" the virtual environment from different point of views.
Questions tagged [3dcamera]
34 questions
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Depth frame acquisition with Openni + Qt + Asus Xtion Pro Live
For several days now, I encounter a problem regarding depth frame acquisition with my Asus Xtion Pro Live, Openni 2 and Qt. My application works fine when the camera is connected to a USB 2.0 port, but when I try to connect the camera to a USB 3.0…

Florian HAON
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OpenGL 3D Transformation: z-Aspect ratio
I'm doing 3D perspective projection in OpenGL (webgl), doing it myself with uniform-matrices.
Everthing is working fine, but I have an aspect ration of 3:2 (600px x 400px) and this distorts all geometry rendered.
In 2D I used to fix this in the…

elfeck
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Accurately passing the player's relative position into AGAL
I'm trying to develop a fragment shader that fades to 0 where the face normals are perpendicular to the direction of the player 'camera'. (This is for spherical planet atmospheres; I want them to fade at their outer extent).
I have the game set up…

moosefetcher
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Godot 4 How to do third person 3d movement relative to camera angle
I've created a very simple 3d platformer character to move around a basic level. I've added a springarm with a camera as a child of the Playerbody3D, which is rotated using gamepad controls. But I cant make the player's movement relative to the…

b0sc007
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