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Everything (including LLVM) seems fine until I face

src\mesa\drivers\windows\gdi\wmesa.c(956) : error C2039: 'PutRow' : is not a member of 'gl_renderbuffer' D:\Sources\Graphics\Mesa-8.0.2\src\mesa\main/mtypes.h(2540) : see declaration of 'gl_renderbuffer'

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  • I had the same error, and added the option `drivers=gdi` to scons arguments. According to the [README](http://www.mesa3d.org/README.WIN32), this is the only driver known to work. However, the build hangs with a "potential divide by 0". Have you solved your issue? Can you post as an answer here? – Bruno Kim May 02 '12 at 19:54

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I just hit exactly this.

This stackoverflow article MIGHT contain a clue: Can massive nested loops cause the linker to run endlessly when compiling in Release-Mode?

I have confirmed it is the linker that is hung. The behavior I am seeing is exactly what the poster of the above thread saw. CPU pegged at 100% (on one core) and no movement of memory up or down.

The author suggests that disabling function inlining helped. I will try this tomorrow.

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