I need to speed-up some calculation and result of calculation then used to draw OpenGL model. Major speed-up archived when I changed std::vector to Concurrency::concurrent_vector and used parallel_for instead of just for loops. This vector (or concurrent_vector) calculated in for (or parallel_for) loop and contains vertices for OpenGL to visualize.
It is fine using std::vector because OpenGL rendering procedure relies on the fact that std::vector keeps it's items in sequence which is not a case with concurrent_vector. Code runs something like this:
glVertexPointer(3, GL_FLOAT, 0, &vectorWithVerticesData[0]);
To generate concurrent_vector and copy it to std::vector is too expensive since there are lot of items.
So, the question is: I'd like to use OpenGL arrays, but also like to use concurrent_vector which is incompatible with OpenGL output.
Any suggestions?