First off, I know I can not do it, and I think it's not a duplicate questions (this and this questions deal with the same problem, but they only want an explanation of why it does not work).
So, I have a similar concept of classes and inheritance and I would, somehow, elegantly, want to do something that's forbidden. Here's a very simple code snippet that reflects what I want to do:
#include <iostream>
class A{
protected:
int var;
std::vector <double> heavyVar;
public:
A() {var=1;}
virtual ~A() {}
virtual void func() {
std::cout << "Default behavior" << this->var << std::endl;
}
// somewhere along the way, heavyVar is filled with a lot of stuff
};
class B: public A{
protected:
A* myA;
public:
B(A &a) : A() {
this->myA = &a;
this->var = this->myA->var;
// copy some simple data, e.g. flags
// but don't copy a heavy vector variable
}
virtual ~B() {}
virtual void func() {
this->myA->func();
std::cout << "This class is a decorator interface only" << std::endl;
}
};
class C: public B{
private:
int lotsOfCalc(const std::vector <double> &hv){
// do some calculations with the vector contents
}
public:
C(A &a) : B(a) {
// the actual decorator
}
virtual ~C() {}
virtual void func() {
B::func(); // base functionality
int heavyCalc = lotsOfCalc(this->myA->heavyVar); // illegal
// here, I actually access a heavy object (not int), and thus
// would not like to copy it
std::cout << "Expanded functionality " << heavyCalc << std::endl;
}
};
int main(void){
A a;
B b(a);
C c(a);
a.func();
b.func();
c.func();
return 0;
}
The reason for doing this is that I'm actually trying to implement a Decorator Pattern (class B
has the myA
inner variable that I want to decorate), but I would also like to use some of the protected members of class A
while doing the "decorated" calculations (in class B
and all of it's subclasses). Hence, this example is not a proper example of a decorator (not even a simple one). In the example, I only focused on demonstrating the problematic functionality (what I want to use but I can't). Not even all the classes/interfaces needed to implement a Decorator pattern are used in this example (I don't have an abstract base class interface, inherited by concrete base class instances as well as an abstract decorator intreface, to be used as a superclass for concrete decorators). I only mention Decorators for the context (the reason I want a A*
pointer).
In this particular case, I don't see much sense in making (my equivalent of) int var
public (or even, writing a publicly accessible getter) for two reasons:
- the more obvious one, I do not want the users to actually use the information directly (I have some functions that return the information relevant to and/or written in my
protected
variables, but not the variable value itself) - the
protected
variable in my case is much more heavy to copy than anint
(it's a 2Dstd::vector
ofdouble
s), and copying it in to the instance of a derived class would be unnecessarily time- and memory-consuming
Right now, I have two different ways of making my code do what I want it to do, but I don't like neither of them, and I'm searching for a C++
concept that was actually intended for doing something of this sort (I can't be the first person to desire this behavior).
What I have so far and why I don't like it:
1. declaring all the (relevant) inherited classes friend
s to the base class:
class A{
....
friend class B;
friend class C;
};
I don't like this solution because it would force me to modify my base class every time I write a new subclass class, and this is exactly what I'm trying to avoid. (I want to use only the 'A' interface in the main modules of the system.)
2. casting the A*
pointer into a pointer of the inherited class and working with that
void B::func(){
B *uglyHack = static_cast<B*>(myA);
std::cout << uglyHack->var + 1 << std::endl;
}
The variable name is pretty suggestive towards my feelings of using this approach, but this is the one I am using right now. Since I designed this classes, I know how to be careful and to use only the stuff that is actually implemented in class A
while treating it as a class B
. But, if somebody else continues the work on my project, he might not be so familiar with the code. Also, casting a variable pointer in to something that I am very well aware that it is not just feels pure evil to me.
I am trying to keep this projects' code as nice and cleanly designed as possible, so if anybody has any suggestions towards a solution that does not require the modification of a base class every now and then or usage of evil concepts, I would very much appreciate it.