Is it possible to capture and store a MeshEntry much in the same way as you can capture a client callback channel via OperationContext.Current.GetCallbackChannel<>?
I can see the MeshEntrys listed in the CustomPeerResolverService but im not sure if its possible for a peer to identify and target a specific peer. I would still like the server to keep a callback channel to each client but is it possible store the MeshEntry or something similar as a property in my client class and leave the CallbackChannel deserialised. Im wanting a peer to contact another peer via this channel.
Thanks