From what I know, everything about OpenGL changed since 3.1 and now I can't figure out how to re-size the rendering context.
float positionData[] = { -0.8f, -0.8f, 0.0f,
0.8f, -0.8f, 0.0f,
0.0f, 0.8f, 0.0f };
Is there a setting that can fix this? Or do I have to incorporate the math into the shaders themselves.