I have setup a particle emitter to show a glowing orb which looks great (added by the code below). The only issue is that when I pan around the level the particles that have already been created pan around too rather than staying local to the emitter location; the emitter itself pans around correctly and emits new particles from the correct location
CCParticleSystem *orb = [CCParticleSystemQuad particleWithFile:@"orb.plist"];
orb.position = ccp((screenSize.width / 2),screenSize.height);
[self addChild: orb];
What do I have to do to ensure that emitted particles also pan around with the screen?