I'm trying to figure out the best way to procedurally animate the growing of a 2D plant in iOS.
I want the plant to animate to give an encroaching feeling to the user. Basically, to animate the growing of a branch, with little buds that will eventually animate into full grown leaves. To breathe a little life into it, I'd also like the plant to sway a bit as it grows, rather than feeling hand painted on the screen.
One way I've thought of is to use CGPaths and Bezier curves to create the shape of the stalk and the leaves, but I'm not entirely sure how to animate the drawing of the paths. Once I get the "drawing" of the stalk, i'd like to "plant" little buds at certain points on the stalk, as the line is growing/animating and these buds will also start to grow outwards from the plant.
Any suggestions on what route to take to accomplish this task? I'd prefer to procedurally animate as opposed to hand drawing each frame and animating that way. My reasoning is that I imagine procedurally animating will be less time consuming, give me more control over different aspects of the animation, and be reusable in other projects (not to mention, it will be fun to program!)
I've come across this blog posting for the drawing of animated lines: http://oleb.net/blog/2010/12/animating-drawing-of-cgpath-with-cashapelayer/ Perhaps this would be a starting approach for achieving the results I want, I need to sit down and go through the code he posted.
Also, maybe this is something that would be easier to do using cocos2d or something similar? Or perhaps quartzcore and core animation will work fine.
Thanks for any suggestions you might have, any information is helpful at this point.