I have been using Flash CS5.5 to package Flash for iPhone / Android and now would like to be able to use the latest SDKs that have been available.
There are some options that you can only get from the command line packager 'adt'. I've familiarized myself with this process. It requires a .swf file to input into the packager.
My question is regarding the actual workflow to get the swf compiled with the correct library. What I think needs to happen is this:
- overlay the latest SDK in Flash CS5.5 following adobe's steps
- proceed to publish for iOS or Android
- wait 5 minutes for that to happen
- use this .swf compiled with this version of the SDK as the source .swf in the ADT command and use the arguments that I really want (such as apk-captive-runtime) which are not available in the IDE.
Does this sound like the right path to take?