I'm a novice in OpenGL ES 1.1(for IOS) texturing and I have a problem with making the effect of motion blur. During googling, I found that I should render my scene in different time moments to several textures and then draw all these textures on the screen with different alpha values. But the problem is that I don't know how to implement all this!So,my questions are:
- How to draw a 2D texture on the screen? Should I make a square and put my texture on it?Or may be, there is a way to draw a texture on the screen directly?
- How to draw several textures(one upon another) on the screen with different alpha values?
I've already come up with some ideas, but I'm not sure if they are correct or not. Thanks in advance!