I have an Objective-C audio app based on audio unit and my problem is when I play a sound then stop it then play another sound I hear the last buffer from the first sound. I think I should just free the ioData or something but all my tries have failed.
static OSStatus playbackCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData)
{
RemoteIOPlayer *remoteIOplayer = (__bridge RemoteIOPlayer *)inRefCon;
for (int i = 0 ; i < ioData->mNumberBuffers; i++)
{
AudioBuffer buffer = ioData->mBuffers[i];
UInt32 *frameBuffer = buffer.mData;
for (int j = 0; j < inNumberFrames; j++)
{
frameBuffer[j]= [[remoteIOplayer inMemoryAudioFile] getNextPacket:inBusNumber];
}
}
return noErr;
}
Please help :) Thanks.