What is the difference between the usages of DllImport here? Specifically, does "user32" just mean "user32.dll", or does it mean "user32.lib" or something else?
[DllImport("user32")]
protected static extern int GetKeyboardState(byte[] pbKeyState);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
protected static extern short GetKeyState(int vKey);
You can probably ignore the CharSet and CallingConvention.
If they are the same, I can rewrite this to be more consistent, but if not, I don't want to have a bunch of problems with it.