I have the following method:
+ (NSString*) getMD5HashFromFile:(NSString*)filePath {
CFStringRef md5hash = FileMD5HashCreateWithPath((CFStringRef)filePath, FileHashDefaultChunkSizeForReadingData);
NSString *hashStr = (NSString*)md5hash;
CFRelease(md5hash);
return hashStr;
}
I was getting random crashes on the Simulator, about 1 in 20-30 executions. The fact that this wasn't consistent didn't help me dig deeper before.
Now that I see the code again, it seems obvious that md5hash
gets released before being returned, which means the returned object is invalidated. The returned value is used in another method in a consistent way that crashes sometimes, but not always. My question is why this only happens rarely and not always.
Does it have something to do with the mix of Obj-C and C code and the way autorelease pools work?
Note: The bug seems to be fixed by using NSString *hashStr = [NSString stringWithString:(NSString*)md5hash]
, which makes total sense to me.